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Fun with hardness and hitpoints
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<blockquote data-quote="The Souljourner" data-source="post: 1715820" data-attributes="member: 1622"><p>I was looking into hitpoints of weapons the other day, and realized the chart in the SRD doesn't have a spot for two handed metal hafted weapons. I assume that with such a huge metal head, a Goliath Greathammer has a metal haft. Plus, it looks like metal in the book. Going by the obvious progression, two handed weapons have twice as many hitpoints as one handed weapons.... which makes a medium sized greathammer have 40. Large weapons have twice as many, meaning a large greathammer has 80. </p><p></p><p>So I was thinking... how ridiculous could I make this? Make it adamantine and dwarvencraft... adamantine adds 1/3 to the hitpoints... that's 26 more... 106, dwarvencraft adds 10 and 2 to hardness... 116hp (22 hardness). Make it magic with a +5 enhancement, that adds +50 hitpoints and +10 hardness... we now have a weapon with 166 hitpoints and 32 hardness.</p><p></p><p>Now we get to matter manipulation - the psionic power. Can add up to 5 hardness, which also adds 15 hitpoints per inch of thickness... I've determined in my other greathammer thread that if it's a solid block on the end of a stick, it's about 5x5x8", so that's 5" thick, which means 75 more hitpoints. Grand total (I'm deliberately staying pre-epic):</p><p></p><p>Hardness: 37</p><p>Hitpoints: 241</p><p></p><p>Dayum.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1715820, member: 1622"] I was looking into hitpoints of weapons the other day, and realized the chart in the SRD doesn't have a spot for two handed metal hafted weapons. I assume that with such a huge metal head, a Goliath Greathammer has a metal haft. Plus, it looks like metal in the book. Going by the obvious progression, two handed weapons have twice as many hitpoints as one handed weapons.... which makes a medium sized greathammer have 40. Large weapons have twice as many, meaning a large greathammer has 80. So I was thinking... how ridiculous could I make this? Make it adamantine and dwarvencraft... adamantine adds 1/3 to the hitpoints... that's 26 more... 106, dwarvencraft adds 10 and 2 to hardness... 116hp (22 hardness). Make it magic with a +5 enhancement, that adds +50 hitpoints and +10 hardness... we now have a weapon with 166 hitpoints and 32 hardness. Now we get to matter manipulation - the psionic power. Can add up to 5 hardness, which also adds 15 hitpoints per inch of thickness... I've determined in my other greathammer thread that if it's a solid block on the end of a stick, it's about 5x5x8", so that's 5" thick, which means 75 more hitpoints. Grand total (I'm deliberately staying pre-epic): Hardness: 37 Hitpoints: 241 Dayum. -The Souljourner [/QUOTE]
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Fun with hardness and hitpoints
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