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<blockquote data-quote="Centaur" data-source="post: 931111" data-attributes="member: 11822"><p>Mage hand was the instrument to cause a 90 degree shift in power in my current campaign. At the beinging of the game, I decided that the most powerful wizard in the area was 14th level. High enough when the PCs were all 1st to be a significan't threat and the only person that could cast "Analyze Dewomer". So they had to stay on her good side if they wanted to have their magical items analyzed.</p><p></p><p>Durring one adventure, while the PCs were investigating the Ancient ruins of a powerful wizard (22nd level) from a previous era in the world, they encounterd, fought and destryoyed a number of "minor constructs" that were fashioned to look exactly like the wizard. They learned that the constructs wouldn't activate until they were within 10' of them, so they were careful.</p><p></p><p>Then they came accorss a room with another one of the statues, but it looked much tougher than the other ones. On a table beside it was a large glowing ruby and a small ledger.</p><p></p><p>The plan was that they would buff up, and all jump into the room at once and attack the statue. I was going to let them all get in their shots as a surpirse before telling them that the statue was just a statue as it crumbled to dust before them.</p><p></p><p>They would then read the ledger and find that the wizard who lived here was trapped here with no way out (magical cataclysm and all) and had decided to cast "Flesh to Stone" on himself with a note in the ledger to the same prommising great reward to anyone who saved him.</p><p></p><p>It never occured to me that the party sorcerer would "Mage Hand" the ledger to the party and read it first, discover the truth and act accordingly....</p><p></p><p>Ah players, they have a way of screwing up a DMs best layed plans......</p></blockquote><p></p>
[QUOTE="Centaur, post: 931111, member: 11822"] Mage hand was the instrument to cause a 90 degree shift in power in my current campaign. At the beinging of the game, I decided that the most powerful wizard in the area was 14th level. High enough when the PCs were all 1st to be a significan't threat and the only person that could cast "Analyze Dewomer". So they had to stay on her good side if they wanted to have their magical items analyzed. Durring one adventure, while the PCs were investigating the Ancient ruins of a powerful wizard (22nd level) from a previous era in the world, they encounterd, fought and destryoyed a number of "minor constructs" that were fashioned to look exactly like the wizard. They learned that the constructs wouldn't activate until they were within 10' of them, so they were careful. Then they came accorss a room with another one of the statues, but it looked much tougher than the other ones. On a table beside it was a large glowing ruby and a small ledger. The plan was that they would buff up, and all jump into the room at once and attack the statue. I was going to let them all get in their shots as a surpirse before telling them that the statue was just a statue as it crumbled to dust before them. They would then read the ledger and find that the wizard who lived here was trapped here with no way out (magical cataclysm and all) and had decided to cast "Flesh to Stone" on himself with a note in the ledger to the same prommising great reward to anyone who saved him. It never occured to me that the party sorcerer would "Mage Hand" the ledger to the party and read it first, discover the truth and act accordingly.... Ah players, they have a way of screwing up a DMs best layed plans...... [/QUOTE]
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