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Fun with Magic Jar
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<blockquote data-quote="Felix" data-source="post: 3341856" data-attributes="member: 3929"><p>The big restriction on <em>Magic Jar</em> is that the caster's body, the gem, and the target all have to remain within Medium range of one another. This is a simple saftey concern, because if anything happnes (host body is killed, gem is destroyed, etc) and you are out of Medium range, it's likely you'll die.</p><p></p><p>So for a BBEG, <em>Magic Jar</em> is a sanctum spell to help add a layer of protection in the event he is attacked, as well as an offensive spell to capture and possess an enemy for a short period of time.</p><p></p><p>Defensively, I would have the BBEG station his real body in a "cell" below his throne room, opposite another cell where he stores his host's body until he needs it for some public appearance or whatnot. For all public appearances, he uses his host's body. If he is ever assaulted within his keep, he can act without fear of being killed: if the host body is slain, he instantly transferrs to his own body in the "cell" and makes good his escape. If the <em>Magic Jar</em> is dispelled, the host will turn into a befuddled commoner, not knowing what's going on, in the middle of being attacked by PCs. Surely he won't live long.</p><p></p><p>If the BBEG takes this route, I'd advise against being too obvious about the possession. Possessing the party fighter is fun to sow havoc in their ranks, but they get tipped off as to what is happening, and they'll start looking for the real body. To be nice and rat-bastardly, don't let on that any possession is happening. The BBEG will survive repeated "defeats", escape bodily harm himself, and eventually know more and more about his enemies, the PCs.</p></blockquote><p></p>
[QUOTE="Felix, post: 3341856, member: 3929"] The big restriction on [i]Magic Jar[/i] is that the caster's body, the gem, and the target all have to remain within Medium range of one another. This is a simple saftey concern, because if anything happnes (host body is killed, gem is destroyed, etc) and you are out of Medium range, it's likely you'll die. So for a BBEG, [i]Magic Jar[/i] is a sanctum spell to help add a layer of protection in the event he is attacked, as well as an offensive spell to capture and possess an enemy for a short period of time. Defensively, I would have the BBEG station his real body in a "cell" below his throne room, opposite another cell where he stores his host's body until he needs it for some public appearance or whatnot. For all public appearances, he uses his host's body. If he is ever assaulted within his keep, he can act without fear of being killed: if the host body is slain, he instantly transferrs to his own body in the "cell" and makes good his escape. If the [i]Magic Jar[/i] is dispelled, the host will turn into a befuddled commoner, not knowing what's going on, in the middle of being attacked by PCs. Surely he won't live long. If the BBEG takes this route, I'd advise against being too obvious about the possession. Possessing the party fighter is fun to sow havoc in their ranks, but they get tipped off as to what is happening, and they'll start looking for the real body. To be nice and rat-bastardly, don't let on that any possession is happening. The BBEG will survive repeated "defeats", escape bodily harm himself, and eventually know more and more about his enemies, the PCs. [/QUOTE]
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