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Fun with population and levels
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6124365" data-attributes="member: 11368"><p>IMO that worked fine in older editions, when non-adventurers were non-leveled or "0-level". If gaining levels is inherently really dangerous, it makes sense.</p><p></p><p>In a 3.X/Pathfinder world where there are NPC classes that aren't necessarily adventurers, the formula probably only applies to PC classes. I'd imagine that whatever the level of Commoner/Expert/etc. most people can manage to get to in a lifetime is, below that level it's probably pretty even. And since those classes don't adventure, there'll probably be basically zero high-level equivalents.</p><p></p><p>E.g. there might be about equal numbers of 1st, 2nd, 3rd level Commoners, significantly fewer 4th levels, much fewer 5th, 6th+ being basically unknown.</p><p></p><p>As for adjusting for immortality/long lifespans... depends what proportion of the dropoff is because of old age. Retirement (for adventuring classes) and adventuring deaths might be bigger factors.</p><p></p><p>EDIT: It should also depend on the world, IMO. I bet there's significantly more than 1 in a billion 30th level characters in Forgotten Realms. It really shouldn't have more than a billion or so inhabitants total...</p><p></p><p>Dark Sun would have at least 10 known super-high-level characters (the seven sorcerer-kings, the Dragon, Oronis, Dregoth) and the total population of the Tablelands is probably tiny. (Was it ever stated? A million or two seems about right.)</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6124365, member: 11368"] IMO that worked fine in older editions, when non-adventurers were non-leveled or "0-level". If gaining levels is inherently really dangerous, it makes sense. In a 3.X/Pathfinder world where there are NPC classes that aren't necessarily adventurers, the formula probably only applies to PC classes. I'd imagine that whatever the level of Commoner/Expert/etc. most people can manage to get to in a lifetime is, below that level it's probably pretty even. And since those classes don't adventure, there'll probably be basically zero high-level equivalents. E.g. there might be about equal numbers of 1st, 2nd, 3rd level Commoners, significantly fewer 4th levels, much fewer 5th, 6th+ being basically unknown. As for adjusting for immortality/long lifespans... depends what proportion of the dropoff is because of old age. Retirement (for adventuring classes) and adventuring deaths might be bigger factors. EDIT: It should also depend on the world, IMO. I bet there's significantly more than 1 in a billion 30th level characters in Forgotten Realms. It really shouldn't have more than a billion or so inhabitants total... Dark Sun would have at least 10 known super-high-level characters (the seven sorcerer-kings, the Dragon, Oronis, Dregoth) and the total population of the Tablelands is probably tiny. (Was it ever stated? A million or two seems about right.) [/QUOTE]
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