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Fun with radiation in games
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7342035" data-attributes="member: 6846794"><p>We have a realm/planet where the surface dwellers suffer under the effects of light but persistent radiation poisoning.</p><p></p><p>The setting is a mish-mash of vikings, snow & ice, ancient forests, big beasts and the like. The members of the viking-esque dominant civilization have been psychologically effected by the radiation, causing them to suffer from general fatigue, amnesia, and a lack of concentration. Coupled with the stresses of day to day survival, made harder due to the local wild life attacking more often and aggressively (they're similarly effected by the radiation) and the poor yields from farmed crops (again, due to the radiation) has made everyone kinda cranky - more likely to knife their fellow man/woman/tree, more likely to flip out and do something reckless and bloody.</p><p></p><p>The end result is a people gripped by paranoia and hunger, wracked by stress and fatigue. They're not 'EVIL' captical E but they're certainly not nice. At least, I found it an interesting way to create an 'evil' empire in a relatively realistic way - people driven to their worst by circumstance. </p><p></p><p>So yeaah, that's one way radiation can play a role.</p><p></p><p><em>(As for player characters? They live below ground in the cave networks, safe from the radiation. Bascally, they're the Underdark denizens who travel to the surface to find their fortune.)</em></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7342035, member: 6846794"] We have a realm/planet where the surface dwellers suffer under the effects of light but persistent radiation poisoning. The setting is a mish-mash of vikings, snow & ice, ancient forests, big beasts and the like. The members of the viking-esque dominant civilization have been psychologically effected by the radiation, causing them to suffer from general fatigue, amnesia, and a lack of concentration. Coupled with the stresses of day to day survival, made harder due to the local wild life attacking more often and aggressively (they're similarly effected by the radiation) and the poor yields from farmed crops (again, due to the radiation) has made everyone kinda cranky - more likely to knife their fellow man/woman/tree, more likely to flip out and do something reckless and bloody. The end result is a people gripped by paranoia and hunger, wracked by stress and fatigue. They're not 'EVIL' captical E but they're certainly not nice. At least, I found it an interesting way to create an 'evil' empire in a relatively realistic way - people driven to their worst by circumstance. So yeaah, that's one way radiation can play a role. [I](As for player characters? They live below ground in the cave networks, safe from the radiation. Bascally, they're the Underdark denizens who travel to the surface to find their fortune.)[/I] [/QUOTE]
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