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Fun with reskinning (or: how to play as a blink dog in 4e)
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<blockquote data-quote="NMcCoy" data-source="post: 4540173" data-attributes="member: 61546"><p>In practice, the only difference I've seen so far is that you ignore difficult terrain (which elves do with shifts anyway) and you can go through enemy-occupied squares with a shift (which came up once in the entire very-long combat, and wasn't too overpowered). There will be other consequences, of course, but the fact that it triggers off shifts to begin with seems to keep it from getting too out of hand.</p><p></p><p>Edit: I don't have any tripping powers so far, but it would be thematically appropriate.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4540173, member: 61546"] In practice, the only difference I've seen so far is that you ignore difficult terrain (which elves do with shifts anyway) and you can go through enemy-occupied squares with a shift (which came up once in the entire very-long combat, and wasn't too overpowered). There will be other consequences, of course, but the fact that it triggers off shifts to begin with seems to keep it from getting too out of hand. Edit: I don't have any tripping powers so far, but it would be thematically appropriate. [/QUOTE]
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Fun with reskinning (or: how to play as a blink dog in 4e)
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