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Fun with reskinning (or: how to play as a blink dog in 4e)
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<blockquote data-quote="Iron Sky" data-source="post: 4542194" data-attributes="member: 60965"><p>We "reskinned" in my 4e campaign in a different way. Here's our rules:</p><p> </p><p>Everything must be mechanically "core" but can look like anything you want under the sun.</p><p> </p><p>For example, a player could make a halfling longsword fighter and have them look in-game like an elven monk, just by "reflavoring" their powers and appearance. Mechanically, the player would still have to use a minor action to "draw my longsword" even if his character fought bare-handed in game.</p><p> </p><p>This way, the PCs can look like whatever they can imagine while still maintaining strict adherance to the (mostly) balanced 4e core.</p><p> </p><p>The party looks like this:</p><p> </p><p>Human Nomad Elemental Shaman = Infernal Pact Tiefling with all powers reflavored to look like sand/fire/wind.</p><p> </p><p>Human Gypsy Vagabond = Human Orb Wizard with all spells reflavored to be "tinkerish things". For example, Cloud of Daggers became Rusty Caltrops and Scorching Burst became Volatile Rum.</p><p> </p><p>Human Imanri Spellblade = Eladrin Staff Wizard with the staff reflavored to look like a sword and spells slightly rediscribed at the character's whim (Magic Missile = Laser Eyebeams, Thunderwave = Sonic Arc, a sword swing that sends enemies flying like Sauron in the openning of the first LotR).</p><p> </p><p>Human Gul'Daer Gibbeth Disciple = Human Warlord with a spiked chain and all attacks reflavored to be tentacles, buffs/temp hp = thick coatings of protective slime, etc.</p><p> </p><p>This way, everything is still balanced but gives the PCs (slightly constrained) creative freedom with their characters.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4542194, member: 60965"] We "reskinned" in my 4e campaign in a different way. Here's our rules: Everything must be mechanically "core" but can look like anything you want under the sun. For example, a player could make a halfling longsword fighter and have them look in-game like an elven monk, just by "reflavoring" their powers and appearance. Mechanically, the player would still have to use a minor action to "draw my longsword" even if his character fought bare-handed in game. This way, the PCs can look like whatever they can imagine while still maintaining strict adherance to the (mostly) balanced 4e core. The party looks like this: Human Nomad Elemental Shaman = Infernal Pact Tiefling with all powers reflavored to look like sand/fire/wind. Human Gypsy Vagabond = Human Orb Wizard with all spells reflavored to be "tinkerish things". For example, Cloud of Daggers became Rusty Caltrops and Scorching Burst became Volatile Rum. Human Imanri Spellblade = Eladrin Staff Wizard with the staff reflavored to look like a sword and spells slightly rediscribed at the character's whim (Magic Missile = Laser Eyebeams, Thunderwave = Sonic Arc, a sword swing that sends enemies flying like Sauron in the openning of the first LotR). Human Gul'Daer Gibbeth Disciple = Human Warlord with a spiked chain and all attacks reflavored to be tentacles, buffs/temp hp = thick coatings of protective slime, etc. This way, everything is still balanced but gives the PCs (slightly constrained) creative freedom with their characters. [/QUOTE]
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