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Fun With Rituals!
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<blockquote data-quote="Scribble" data-source="post: 4716503" data-attributes="member: 23977"><p>So I had a few ideas about rituals that seemed kind of fun. Figured I would post and see what people though.</p><p></p><p><strong>Power Components</strong></p><p></p><p>I was thinking that certain components could eb considered "power" components. Special things like Dragon's Blood, Powdered Unicorn Horn, Water from the lake of tears, whatever... The caster could use these to do things like cut down on time to cast or boost the caster's check results</p><p></p><p>Certain rituals could even be designed with the idea that the caster NEEDS power components to actually use it.</p><p></p><p>I wouldn't want to set anything "official" ie I don't want each ritual to have a specific power component (that way the DM could do his own ideas.) I'd also like to plug this together with power locations... places of power that can do the same sort of thing. (Ley lines and the like.)</p><p></p><p>This leads me to:</p><p></p><p><strong>Power Casting</strong></p><p></p><p>Maybe in combination with the power components the caster could make a skill challenege of some type to cast rituals that are actually higher level then he can legaly cast. </p><p></p><p>To make it more of a "we realy have to think if it's worth it" type of thing, I'd add some danger... Failure has consequences. Maybe something like number of levels above your range x number of failures in healing surge loss. And if it's more then you have, you die?</p><p></p><p>I haven't thought out the skill challenges yet- I was just thinking of this stuff on the train this morning.</p><p></p><p>So I also thought:</p><p></p><p><strong>Ritual Modification</strong></p><p></p><p>I think it would be cool, to again use power components and a skill chalenge system to let the caster kind of "modify" a ritual in certain ways. The bigger the modification the harder the chalenege. IE if say you're lockig a portal to the abyss, and you just want the portal not to be opened unless someone uses a spell laced with power components... that would be one cost. If you want to set it so it would only work if say, it's under the still moon, another cost... Or if it can only be opened by a good priest and an evil mage after traveling through time with the mage's beefcake brother... That would probably be an epic level challenege or soemthing. </p><p></p><p></p><p>Anyway just a few thoughts... Haven't actualy fleshes anything ou yet. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Scribble, post: 4716503, member: 23977"] So I had a few ideas about rituals that seemed kind of fun. Figured I would post and see what people though. [B]Power Components[/B] I was thinking that certain components could eb considered "power" components. Special things like Dragon's Blood, Powdered Unicorn Horn, Water from the lake of tears, whatever... The caster could use these to do things like cut down on time to cast or boost the caster's check results Certain rituals could even be designed with the idea that the caster NEEDS power components to actually use it. I wouldn't want to set anything "official" ie I don't want each ritual to have a specific power component (that way the DM could do his own ideas.) I'd also like to plug this together with power locations... places of power that can do the same sort of thing. (Ley lines and the like.) This leads me to: [B]Power Casting[/B] Maybe in combination with the power components the caster could make a skill challenege of some type to cast rituals that are actually higher level then he can legaly cast. To make it more of a "we realy have to think if it's worth it" type of thing, I'd add some danger... Failure has consequences. Maybe something like number of levels above your range x number of failures in healing surge loss. And if it's more then you have, you die? I haven't thought out the skill challenges yet- I was just thinking of this stuff on the train this morning. So I also thought: [B]Ritual Modification[/B] I think it would be cool, to again use power components and a skill chalenge system to let the caster kind of "modify" a ritual in certain ways. The bigger the modification the harder the chalenege. IE if say you're lockig a portal to the abyss, and you just want the portal not to be opened unless someone uses a spell laced with power components... that would be one cost. If you want to set it so it would only work if say, it's under the still moon, another cost... Or if it can only be opened by a good priest and an evil mage after traveling through time with the mage's beefcake brother... That would probably be an epic level challenege or soemthing. Anyway just a few thoughts... Haven't actualy fleshes anything ou yet. Thoughts? [/QUOTE]
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