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Community
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Fun With Rituals!
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<blockquote data-quote="Scribble" data-source="post: 4735313" data-attributes="member: 23977"><p>I think rituals are made of pure awesome, so I'm back on this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I like about them is how much it seems like you can mess with them for cool effects...</p><p></p><p>Like Tenser's Binding: It lets you bind a helpless creature in mystical chains and lasts as long as you (or anyone else) keeps it going... So you can do cool stuff like the eternal guardian watching over the bound whatever for all time...</p><p></p><p>But then it says the subject can basically teleport away if it's higher lvel then you are. Which kind of bugged me. How could I do cool stuff like binding a god or soemthing... Most of them are above 30th level, and players max out at 30th... The god could just teleport away...</p><p></p><p>So then I thought: Ok, a new ritual? Sure that would work, maybe they have to research one specific to binding that particular god?</p><p></p><p>Power componenets agiain? Maybe they need to find the god's true name as a componenent?</p><p></p><p>Then I was thinking about Pirates of the caribean, and how they "bound Calypso..." All of the pirate lords (presumably all very hgih level) had to be in on the ritual. </p><p></p><p>So what if instead of just using the "help another" feature already a part of rituals, you could like have multiple people cast the same ritual, with a skill challenge thrown in there to sort of "combine it" into one... Maybe for everyone who gets a success, a phantom "level" is added to the caster level....</p><p></p><p>Along with something bad happening maybe if they fail? (Just for dramatic effect.)</p><p></p><p>Man rituals... They're 10 kinds of awesome in a box. A box made of awesome.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4735313, member: 23977"] I think rituals are made of pure awesome, so I'm back on this. :) What I like about them is how much it seems like you can mess with them for cool effects... Like Tenser's Binding: It lets you bind a helpless creature in mystical chains and lasts as long as you (or anyone else) keeps it going... So you can do cool stuff like the eternal guardian watching over the bound whatever for all time... But then it says the subject can basically teleport away if it's higher lvel then you are. Which kind of bugged me. How could I do cool stuff like binding a god or soemthing... Most of them are above 30th level, and players max out at 30th... The god could just teleport away... So then I thought: Ok, a new ritual? Sure that would work, maybe they have to research one specific to binding that particular god? Power componenets agiain? Maybe they need to find the god's true name as a componenent? Then I was thinking about Pirates of the caribean, and how they "bound Calypso..." All of the pirate lords (presumably all very hgih level) had to be in on the ritual. So what if instead of just using the "help another" feature already a part of rituals, you could like have multiple people cast the same ritual, with a skill challenge thrown in there to sort of "combine it" into one... Maybe for everyone who gets a success, a phantom "level" is added to the caster level.... Along with something bad happening maybe if they fail? (Just for dramatic effect.) Man rituals... They're 10 kinds of awesome in a box. A box made of awesome. [/QUOTE]
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