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<blockquote data-quote="Psychotic Jim" data-source="post: 56489" data-attributes="member: 547"><p><strong>How about a kaiju skeleton?</strong></p><p></p><p>Great skeletons!</p><p>My contribution is a skeleton with a kaiju template.</p><p></p><p>Skeleton Kaiju CR 15 Colossal Undead HD 41d12 hp 260 Initiative +3 (-1 Dex, +4 Improved Initiative) Speed 30 ft AC 32 (-1 Dex, -8 size, +41 natural) Attacks 2 claws +30 melee Damage Claw 2d8+18 Face/Reach 40 ft by 40 ft/20 ft SA: Trample, breath weapon SQ: Undead, immunities, DR 25/+5, darkvision 120 ft, immunities, fire resistance 50, SR 25, fast healing 20 SV: Fort +13, Ref +12, Will +22 Str 46, Dex 8, Con -, Int 2, Wis 10, Cha 31 AL N</p><p>Skills and Feats: Climb +28, Jump +28; Improved Initiative; Improved Trample, Power Attack </p><p>Combat:</p><p>Trample (Ex): As a standard action during its turn each round, the kaiju can run over opponents of Gargantuan size or smaller. The trample deals 4d12+10 damage, Reflex save (DC 39) for half damage. With its Improved trample feat, the kaiju does not draw any attacks of opportunity from opponents being trampled and does double damage to structures being trampled.</p><p>Breath Weapon (Su): Useable once every 1d4 rounds, the skeleton can shoot forth a line of fire 100 ft long doing 10d6 damage (Reflex Save DC 40 half).</p><p>Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p>Immunities (Ex): The skeleton has cold immunity and takes half damage from piercing and slashing weapons.</p><p></p><p>Note: The base creature for the Kaiju template was a Medium-size skeleton in the MM.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 56489, member: 547"] [b]How about a kaiju skeleton?[/b] Great skeletons! My contribution is a skeleton with a kaiju template. Skeleton Kaiju CR 15 Colossal Undead HD 41d12 hp 260 Initiative +3 (-1 Dex, +4 Improved Initiative) Speed 30 ft AC 32 (-1 Dex, -8 size, +41 natural) Attacks 2 claws +30 melee Damage Claw 2d8+18 Face/Reach 40 ft by 40 ft/20 ft SA: Trample, breath weapon SQ: Undead, immunities, DR 25/+5, darkvision 120 ft, immunities, fire resistance 50, SR 25, fast healing 20 SV: Fort +13, Ref +12, Will +22 Str 46, Dex 8, Con -, Int 2, Wis 10, Cha 31 AL N Skills and Feats: Climb +28, Jump +28; Improved Initiative; Improved Trample, Power Attack Combat: Trample (Ex): As a standard action during its turn each round, the kaiju can run over opponents of Gargantuan size or smaller. The trample deals 4d12+10 damage, Reflex save (DC 39) for half damage. With its Improved trample feat, the kaiju does not draw any attacks of opportunity from opponents being trampled and does double damage to structures being trampled. Breath Weapon (Su): Useable once every 1d4 rounds, the skeleton can shoot forth a line of fire 100 ft long doing 10d6 damage (Reflex Save DC 40 half). Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Immunities (Ex): The skeleton has cold immunity and takes half damage from piercing and slashing weapons. Note: The base creature for the Kaiju template was a Medium-size skeleton in the MM. [/QUOTE]
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