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<blockquote data-quote="Fabio Andrea Rossi" data-source="post: 6583300" data-attributes="member: 67378"><p>Not sure about the sister, but I do have some suggestions for the brother. </p><p></p><p>I would have the crow suggest to the PC tactically sound advice on how to resolve things, but in such a way to cause collateral damage. As the crow can't speak, the hints won't be too generous in dictating what to do, the halfling should be the only one understanding the messages and the PC should have no way to question back the crow to understand if he got it right.</p><p></p><p>The best scenario would be if the PC followed the hints to great advantage but also great pain to the surrondings, and he thought he did misunderstood some part of the hint.</p><p></p><p>After all, the devil would actually want to help the PCs and to only slowly get to the corruption thing, happily teaching his new disciple how to do things until the PC figures it out. When he does, you could probably offer stronger hints from the crow so that it's not easy to ignore them.</p><p></p><p>This will need some influence in the story by you but it could payoff from a RP perspective.</p><p></p><p>For instance, an example: in a classical "drop your weapons or this hostage will die!" situation, the crow could fly up to the chandelier hanging up there, pecking it thrice. If the character hits the chandelier (perhaps with his Eldritch Blast) the chandelier will kill the enemy...but also maim the hostage who on turn will strongly want no mercy shown to the enemy's side, showing cruel punishment to all of them going further than the offense taken. The PC could think: did I hit the chandelier too strongly? This kind of things.</p><p></p><p>Just an idea...</p></blockquote><p></p>
[QUOTE="Fabio Andrea Rossi, post: 6583300, member: 67378"] Not sure about the sister, but I do have some suggestions for the brother. I would have the crow suggest to the PC tactically sound advice on how to resolve things, but in such a way to cause collateral damage. As the crow can't speak, the hints won't be too generous in dictating what to do, the halfling should be the only one understanding the messages and the PC should have no way to question back the crow to understand if he got it right. The best scenario would be if the PC followed the hints to great advantage but also great pain to the surrondings, and he thought he did misunderstood some part of the hint. After all, the devil would actually want to help the PCs and to only slowly get to the corruption thing, happily teaching his new disciple how to do things until the PC figures it out. When he does, you could probably offer stronger hints from the crow so that it's not easy to ignore them. This will need some influence in the story by you but it could payoff from a RP perspective. For instance, an example: in a classical "drop your weapons or this hostage will die!" situation, the crow could fly up to the chandelier hanging up there, pecking it thrice. If the character hits the chandelier (perhaps with his Eldritch Blast) the chandelier will kill the enemy...but also maim the hostage who on turn will strongly want no mercy shown to the enemy's side, showing cruel punishment to all of them going further than the offense taken. The PC could think: did I hit the chandelier too strongly? This kind of things. Just an idea... [/QUOTE]
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