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Fun with the Monster Manual - Monster-a-Day in your Setting
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<blockquote data-quote="steeldragons" data-source="post: 6430811" data-attributes="member: 92511"><p>Well, since it seemed I was being a nuissance with MY postings, so I thought it would be good to ease you out of your comfort zone/double posting phobia. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Let's see...one of my favorites.</p><p></p><p><strong>Behir</strong></p><p>In my world setting of Orea, Behir are one of several creatures who are considered "Dragonkin." That is, a fully draconic creature, born of dragons/dragon eggs, that isn't/doesn't form a fully developed "real" dragon offspring. Behir, hydrae, wyverns, and linnorms are the most abundant examples of these "almost right" dragon offspring, though others [like dragonnes] do exist. Naturally, the extreme rarity [or so it seems to mortal races] of dragon reproduction makes these "almost dragons" still quite rare.</p><p></p><p>Chromatic, moreso than Metallic, dragons produce these "imperfect" [as they are viewed by full dragons of all kinds, including their parents] offspring. The evil taint in their nature continues to lessen and dilute the former god-like power and form of chromatic dragons much more readily than "good" dragonkind. Thus malformed offspring are more common.</p><p></p><p>As such, dragonkin may come in as many varieties as their parentage. So such creatures as "red" behirs who breathe fire or "black" hydrae with/without acid breath, etc... are possible. Though they are not extraordinarily intelligent, behirs in particular have been known to speak a language or two, though no magic-using/spell-casting behirs are known or reported.</p><p></p><p>In the case of behirs, the creatures are often found within or very near the territory of their parent dragon, serving as additional guard, company, perhaps even consort, and/or eking out their own little corner over which to "rule", under the watch of mummy or daddy. </p><p></p><p>Perhaps the best know tale of a behir comes from the tales of the adventuring heroes known as the Stormriders. Relatively early in their career, the group came upon the lair of Rach'sha, known in the story as "the Black Behir." Its sleek hide of iron-hard scales an inky black banded by violet.</p><p></p><p>They found the beast at the base of the lone mountain/ruin of Nor Gorthok deep within the vile Feldmere swamp. There the creature resided in some luxury, worshiped by a large tribe of lizardmen as a deity. The creature received large sacrifices of riches, magic items, and lives (when it indicated it was hungry). Naturally, any non-lizardfolk that was found in the swamp was readily put on Rach'sha's sacrificial plate. </p><p></p><p>After multiple encounters and the total loss of three of their number, the heroes slayed the creature. It was later revealed the creature was the progeny of the dread wyrm Desaarthal. The ancient black dragon of significant magical prowess, among the eldest known in the realms, had an established lair within Nor Gorthok and was not at all pleased with the loss of one of her [many many] progeny.</p><p></p><p>It was said that the forces of the Demon Godson during the Scourge Wars also amassed a number of behirs to wreak chaos and havoc in a given locale prior to his armies' arrival/invasion. Perhaps the best known of these was a "blue lightning snake-wyrm" who terrorized the dwarven territories of Dundiran. It became known as "Shoktnuur", translating from the South dwarf [Sotdurv] tongue as "Rock Shatterer" or "Stonehold Explosion." Whether or not this was a name the creature actually used is unknown. Many encounters with the monster are chronicled, and great loss of dwarven life. Perhaps more importantly in the dwarven laments, loss of wealth, as the behir delighted in stealing what riches it could from the [then plentiful] gold and mithral mines. It was pressed ever-further beneath the mountains of Daegun, the creature's ultimate fate has never been revealed or confirmed.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6430811, member: 92511"] Well, since it seemed I was being a nuissance with MY postings, so I thought it would be good to ease you out of your comfort zone/double posting phobia. ;) Let's see...one of my favorites. [B]Behir[/B] In my world setting of Orea, Behir are one of several creatures who are considered "Dragonkin." That is, a fully draconic creature, born of dragons/dragon eggs, that isn't/doesn't form a fully developed "real" dragon offspring. Behir, hydrae, wyverns, and linnorms are the most abundant examples of these "almost right" dragon offspring, though others [like dragonnes] do exist. Naturally, the extreme rarity [or so it seems to mortal races] of dragon reproduction makes these "almost dragons" still quite rare. Chromatic, moreso than Metallic, dragons produce these "imperfect" [as they are viewed by full dragons of all kinds, including their parents] offspring. The evil taint in their nature continues to lessen and dilute the former god-like power and form of chromatic dragons much more readily than "good" dragonkind. Thus malformed offspring are more common. As such, dragonkin may come in as many varieties as their parentage. So such creatures as "red" behirs who breathe fire or "black" hydrae with/without acid breath, etc... are possible. Though they are not extraordinarily intelligent, behirs in particular have been known to speak a language or two, though no magic-using/spell-casting behirs are known or reported. In the case of behirs, the creatures are often found within or very near the territory of their parent dragon, serving as additional guard, company, perhaps even consort, and/or eking out their own little corner over which to "rule", under the watch of mummy or daddy. Perhaps the best know tale of a behir comes from the tales of the adventuring heroes known as the Stormriders. Relatively early in their career, the group came upon the lair of Rach'sha, known in the story as "the Black Behir." Its sleek hide of iron-hard scales an inky black banded by violet. They found the beast at the base of the lone mountain/ruin of Nor Gorthok deep within the vile Feldmere swamp. There the creature resided in some luxury, worshiped by a large tribe of lizardmen as a deity. The creature received large sacrifices of riches, magic items, and lives (when it indicated it was hungry). Naturally, any non-lizardfolk that was found in the swamp was readily put on Rach'sha's sacrificial plate. After multiple encounters and the total loss of three of their number, the heroes slayed the creature. It was later revealed the creature was the progeny of the dread wyrm Desaarthal. The ancient black dragon of significant magical prowess, among the eldest known in the realms, had an established lair within Nor Gorthok and was not at all pleased with the loss of one of her [many many] progeny. It was said that the forces of the Demon Godson during the Scourge Wars also amassed a number of behirs to wreak chaos and havoc in a given locale prior to his armies' arrival/invasion. Perhaps the best known of these was a "blue lightning snake-wyrm" who terrorized the dwarven territories of Dundiran. It became known as "Shoktnuur", translating from the South dwarf [Sotdurv] tongue as "Rock Shatterer" or "Stonehold Explosion." Whether or not this was a name the creature actually used is unknown. Many encounters with the monster are chronicled, and great loss of dwarven life. Perhaps more importantly in the dwarven laments, loss of wealth, as the behir delighted in stealing what riches it could from the [then plentiful] gold and mithral mines. It was pressed ever-further beneath the mountains of Daegun, the creature's ultimate fate has never been revealed or confirmed. [/QUOTE]
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