Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fun with Tide of Iron & other notes from today's playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BASHMAN" data-source="post: 4134549" data-attributes="member: 8277"><p>So today I finally got to PLAY 4e (instead of DMing it w/ the preview materials). I played the dwarf fighter, and aside from my daily, only used one maneuver-- Tide of Iron. I had me a lot of fun with that. I used it to push 2 enemies off the top of a 30' tower, and then in the final combat, we were fighting a demon that had to be pushed into a pool of sulfer to be defeated. 3 rounds in a row I use Tide of Iron to push him back. When he tried to move to get away, I did my AOO w/ +2 to stop him from leaving (I had already marked him) and then pushed him into it. It was really coo.... fun. </p><p></p><p>Our group consisted of a Fighter (me), Warlock, & Ranger. So a Defender & 2 Strikers. We had no cleric, no paladin, no potions, & no problems getting through 6 encounters (2 of which were w/ demons) and never had to take a 6 hour rest (though the last fight we all came close to taking an eternal rest).</p><p></p><p>This is interesting b/c earlier that day, I GMed twice. Both were TPKs. First was the Wizard & Rogue, refusing the help on an NPC paladin, and later try to kill him (and die for their trouble). There was some fun RP in this session (bargaining w/ the dragon instead of fighting it). There was also some very creative use of cantrips to avoid a fight-- since a cantrip is a minor action, you can cast 3 per round. From hiding, the wizard mage-handed a skull into the air and moved its mouth like a sock puppet, used Light to make its eyes glow, and ghost sound to make it say KILL YOU in draconic to a bunch of kobolds. Every fight I ran I did by the book using recomended XP values, but they kept getting creamed (no defender I think). </p><p></p><p>Second game I ran "Escape from Zanzer's Dungeon" (there is almost enough materials in preview stuff to just run it). This time the party was a Cleric, Rogue, NPC Berserker, & Wizard. Again, no defender, and again, TPK. They made it to the gnolls (which I had made "Claw fighters" (a party of 4 facing 2 of them) and they were EVICERATED by them. They had a ton of HP, could get 2 attacks/ round w/ +5 DMG per attack on top of the regular. Pack attack is GROSS. </p><p></p><p>So something I think I'll do is halve the HP that monsters have, and halve the XP per monster (slower advancement that way-- 1 level /20 fights). People complained how tough the danged kobolds were. The fights in general seemed to drag on way too long. I also think that a party cannot succeed w/o a defender to draw aggro & deal hefty damage.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4134549, member: 8277"] So today I finally got to PLAY 4e (instead of DMing it w/ the preview materials). I played the dwarf fighter, and aside from my daily, only used one maneuver-- Tide of Iron. I had me a lot of fun with that. I used it to push 2 enemies off the top of a 30' tower, and then in the final combat, we were fighting a demon that had to be pushed into a pool of sulfer to be defeated. 3 rounds in a row I use Tide of Iron to push him back. When he tried to move to get away, I did my AOO w/ +2 to stop him from leaving (I had already marked him) and then pushed him into it. It was really coo.... fun. Our group consisted of a Fighter (me), Warlock, & Ranger. So a Defender & 2 Strikers. We had no cleric, no paladin, no potions, & no problems getting through 6 encounters (2 of which were w/ demons) and never had to take a 6 hour rest (though the last fight we all came close to taking an eternal rest). This is interesting b/c earlier that day, I GMed twice. Both were TPKs. First was the Wizard & Rogue, refusing the help on an NPC paladin, and later try to kill him (and die for their trouble). There was some fun RP in this session (bargaining w/ the dragon instead of fighting it). There was also some very creative use of cantrips to avoid a fight-- since a cantrip is a minor action, you can cast 3 per round. From hiding, the wizard mage-handed a skull into the air and moved its mouth like a sock puppet, used Light to make its eyes glow, and ghost sound to make it say KILL YOU in draconic to a bunch of kobolds. Every fight I ran I did by the book using recomended XP values, but they kept getting creamed (no defender I think). Second game I ran "Escape from Zanzer's Dungeon" (there is almost enough materials in preview stuff to just run it). This time the party was a Cleric, Rogue, NPC Berserker, & Wizard. Again, no defender, and again, TPK. They made it to the gnolls (which I had made "Claw fighters" (a party of 4 facing 2 of them) and they were EVICERATED by them. They had a ton of HP, could get 2 attacks/ round w/ +5 DMG per attack on top of the regular. Pack attack is GROSS. So something I think I'll do is halve the HP that monsters have, and halve the XP per monster (slower advancement that way-- 1 level /20 fights). People complained how tough the danged kobolds were. The fights in general seemed to drag on way too long. I also think that a party cannot succeed w/o a defender to draw aggro & deal hefty damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fun with Tide of Iron & other notes from today's playtest
Top