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Fun with Tide of Iron & other notes from today's playtest
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<blockquote data-quote="Gort" data-source="post: 4134566" data-attributes="member: 11239"><p>Yeah, I love the new "you can use cantrips as a minor action" rule - mage hand is actually worthwhile and might see the light of day now! (cue someone claiming that they played a mage from level 1 to 20 and only ever used mage hand spells)</p><p></p><p>I GMed for a group with no defender as well - they didn't do that well. Two of the party got killed, and they brought in new characters - one a paladin. They are so annoying! I kept forgetting that I had to shoot the paladin and he kept having to remind me. I think defenders are going to be the PC class that I love to hate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the subject of your TPK against the gnoll claw-fighters - that was a pretty tough fight you put them up against. I don't know how good your NPC berserker was, but a 3-person party at level 1 should only be facing 300 XP worth of monsters, not 500. Instead of halving monster hitpoints, which could give you problems (even if the claw fighters only have 35 HP instead of 70, they still have high defenses, which could make combat against them feel very "whiffy") I'd use more numerous lower level monsters.</p></blockquote><p></p>
[QUOTE="Gort, post: 4134566, member: 11239"] Yeah, I love the new "you can use cantrips as a minor action" rule - mage hand is actually worthwhile and might see the light of day now! (cue someone claiming that they played a mage from level 1 to 20 and only ever used mage hand spells) I GMed for a group with no defender as well - they didn't do that well. Two of the party got killed, and they brought in new characters - one a paladin. They are so annoying! I kept forgetting that I had to shoot the paladin and he kept having to remind me. I think defenders are going to be the PC class that I love to hate :) On the subject of your TPK against the gnoll claw-fighters - that was a pretty tough fight you put them up against. I don't know how good your NPC berserker was, but a 3-person party at level 1 should only be facing 300 XP worth of monsters, not 500. Instead of halving monster hitpoints, which could give you problems (even if the claw fighters only have 35 HP instead of 70, they still have high defenses, which could make combat against them feel very "whiffy") I'd use more numerous lower level monsters. [/QUOTE]
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