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General Tabletop Discussion
*Pathfinder & Starfinder
Fun with XP -- let's make up a reward that fits
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<blockquote data-quote="Gregor" data-source="post: 5034897" data-attributes="member: 11751"><p>Hey Aboyd,</p><p></p><p>Personally, I would not want to give out that much XP in one go, regardless of the fact that they pulled some pretty clever moves.</p><p></p><p>Are the PCs currently sitting in their extraplanar rope trick hideout?</p><p></p><p>Why not try something like this:</p><p></p><p>Due to some D&D reasoning, when the PCs used the ropetrick spell, they actually pierced a demi plane that the Storm Spirits (or whoever is commanding them) uses as a prison for its enemies, and now they are sealed inside the demi plane. Inside the prison are a few baddies that the PCs can legitimately handle, maybe one boss monster, and then some loot. One item, and this is the true reward, is an ornate glass bottle with a miniature storm being magically contained within. When the PCs touch the bottle, they learn that the storm is intelligent and was someone prominent (perhaps a dissenter) in the Storm Spirits' society. He was banished and imprisoned in the demi plane. The storm can show the PCs the way out, and it can become an NPC in the party that can provide mission critical information. The Storm may even give them quests to complete to help fight the enemies and as the PCs complete them, the Storm gains powers it can manifest (mostly utility, like fog, change weather, etc.) Now your 7th and 8th level PCs are more important in this fight, maybe even enough to command the attention and obedience of higher level NPCs (as they have crucial information and insight into the enemy), an item that gives utility powers, and some interesting roleplaying. </p><p></p><p>Just some thoughts over my morning coffee.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5034897, member: 11751"] Hey Aboyd, Personally, I would not want to give out that much XP in one go, regardless of the fact that they pulled some pretty clever moves. Are the PCs currently sitting in their extraplanar rope trick hideout? Why not try something like this: Due to some D&D reasoning, when the PCs used the ropetrick spell, they actually pierced a demi plane that the Storm Spirits (or whoever is commanding them) uses as a prison for its enemies, and now they are sealed inside the demi plane. Inside the prison are a few baddies that the PCs can legitimately handle, maybe one boss monster, and then some loot. One item, and this is the true reward, is an ornate glass bottle with a miniature storm being magically contained within. When the PCs touch the bottle, they learn that the storm is intelligent and was someone prominent (perhaps a dissenter) in the Storm Spirits' society. He was banished and imprisoned in the demi plane. The storm can show the PCs the way out, and it can become an NPC in the party that can provide mission critical information. The Storm may even give them quests to complete to help fight the enemies and as the PCs complete them, the Storm gains powers it can manifest (mostly utility, like fog, change weather, etc.) Now your 7th and 8th level PCs are more important in this fight, maybe even enough to command the attention and obedience of higher level NPCs (as they have crucial information and insight into the enemy), an item that gives utility powers, and some interesting roleplaying. Just some thoughts over my morning coffee. [/QUOTE]
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Fun with XP -- let's make up a reward that fits
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