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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 4311037" data-attributes="member: 6390"><p>Yeah, 2 guards at a gate isn't exciting or of use, since the GM isn't counting on the, fighting them, it isn't fun, right?</p><p></p><p>Nobody asks guards: "So what guilds are here? How's things in the city? Hey, it's hot out here and I'll bet you're thirsty, here's some silver for you to go and get something to drink rather than search my dusty packs..." or anything else that might contribute to the game.</p><p></p><p>The quoted section of fun could have been yanked from D&DO, since they got rid of boring overland travel and exploration, and dumb stuff like that.</p><p></p><p>After all, it's boring to ask how long the corridor is, and stuff like that so it can be mapped. Secret doors are boring because the characters might not find them, so don't forget to outline all doors with permanent faerie fire. Looking at your map and looking for a large empty space is boring.</p><p></p><p>Actually, exploring the wilderness or the dungeon is boring, so have all the monsters line up outside of town, with their magic items explicitly labeled (because not knowing the powers of a magic item isn't any fun according to the DMG), along with resumes to give the PC's before they fight.</p><p></p><p>Sorry, but that little blurb posted on "badfun" is just one of many examples of the same kind of high handedness I've seen through the whole thing.</p><p></p><p>Don't get me wrong, the system is pretty cool, but the language, layout, art, bad binding, and attitude of the new edition turn me off it, and all the "this isn't fun because we say so..." attitude just makes it worse.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 4311037, member: 6390"] Yeah, 2 guards at a gate isn't exciting or of use, since the GM isn't counting on the, fighting them, it isn't fun, right? Nobody asks guards: "So what guilds are here? How's things in the city? Hey, it's hot out here and I'll bet you're thirsty, here's some silver for you to go and get something to drink rather than search my dusty packs..." or anything else that might contribute to the game. The quoted section of fun could have been yanked from D&DO, since they got rid of boring overland travel and exploration, and dumb stuff like that. After all, it's boring to ask how long the corridor is, and stuff like that so it can be mapped. Secret doors are boring because the characters might not find them, so don't forget to outline all doors with permanent faerie fire. Looking at your map and looking for a large empty space is boring. Actually, exploring the wilderness or the dungeon is boring, so have all the monsters line up outside of town, with their magic items explicitly labeled (because not knowing the powers of a magic item isn't any fun according to the DMG), along with resumes to give the PC's before they fight. Sorry, but that little blurb posted on "badfun" is just one of many examples of the same kind of high handedness I've seen through the whole thing. Don't get me wrong, the system is pretty cool, but the language, layout, art, bad binding, and attitude of the new edition turn me off it, and all the "this isn't fun because we say so..." attitude just makes it worse. [/QUOTE]
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