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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 4311434" data-attributes="member: 6390"><p>This.</p><p></p><p>Even CRPG's have roleplaying PC and NPC interaction that everyone clamors for more of and that CRPG companies are trying to implement further and further into the game, and the market that WotC is trying to lure in has gotten more and more used to immersive worlds that let you do more and more stuff. </p><p></p><p>The market that WotC is trying to lure is used to immersion, used to things being more and more complex. The big time fans of WoW and CoX know the nitty-gritty of the mechanics behind it, and trust me, those mechanics are pretty intense and in-depth.</p><p></p><p>When you're playing a non-MMORPG, you click on everyone. Why? Because they might have dialog, they might have missions for you, adventures, give hints, etc.</p><p></p><p>Ever play Deus-Ex? A bum on the streets could clue you into an ambush. People got used to that, and expect that level from their computer games that are not straight FPS's.</p><p></p><p>What we see with the "if it isn't combat it isn't fun" attitude in the DMG and PHB just surprises me to no end. After the complete crash and burn of D&DOnline, where they took out virtually all the non-combat options, they obviously didn't learn a single lesson.</p><p></p><p></p><p>Yes, because buildup to suspense never works or makes a movie good. If it isn't action, it isn't worthwhile.</p><p></p><p>While the old writing saw of "if it doesn't advance the plot, give more depth to the characters, or otherwise add to the story than cut it" still holds true in D&D, if you ONLY have the guard say hello if something is in it for the players, you run into the old problem of every single thing you detail, the PC's know it is important to the story, because obviously you wouldn't include it in the story otherwise.</p><p></p><p>Know what I mean?</p><p></p><p>But that's just my $5, since .02 won't even get you mugged nowdays.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 4311434, member: 6390"] This. Even CRPG's have roleplaying PC and NPC interaction that everyone clamors for more of and that CRPG companies are trying to implement further and further into the game, and the market that WotC is trying to lure in has gotten more and more used to immersive worlds that let you do more and more stuff. The market that WotC is trying to lure is used to immersion, used to things being more and more complex. The big time fans of WoW and CoX know the nitty-gritty of the mechanics behind it, and trust me, those mechanics are pretty intense and in-depth. When you're playing a non-MMORPG, you click on everyone. Why? Because they might have dialog, they might have missions for you, adventures, give hints, etc. Ever play Deus-Ex? A bum on the streets could clue you into an ambush. People got used to that, and expect that level from their computer games that are not straight FPS's. What we see with the "if it isn't combat it isn't fun" attitude in the DMG and PHB just surprises me to no end. After the complete crash and burn of D&DOnline, where they took out virtually all the non-combat options, they obviously didn't learn a single lesson. Yes, because buildup to suspense never works or makes a movie good. If it isn't action, it isn't worthwhile. While the old writing saw of "if it doesn't advance the plot, give more depth to the characters, or otherwise add to the story than cut it" still holds true in D&D, if you ONLY have the guard say hello if something is in it for the players, you run into the old problem of every single thing you detail, the PC's know it is important to the story, because obviously you wouldn't include it in the story otherwise. Know what I mean? But that's just my $5, since .02 won't even get you mugged nowdays. [/QUOTE]
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