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<blockquote data-quote="Cadfan" data-source="post: 4312445" data-attributes="member: 40961"><p>Its not badwrongfunism to acknowledge the limitations of the system. Resource management in D&D (not counting spells) has never been more complex than ticking off iron rations on a character sheet, counting gold pieces, and buying bags of holding. Sometimes these things are necessary, but they're necessary because they serve the larger context of the game. They're NOT fun in their own right. This is why every edition of D&D ever has had more rules for monster-killin' than for buying mundane goods.</p><p></p><p>If you want them to be fun in their own right, I wasn't kidding. I can recommend COUNTLESS incredibly awesome boardgames that do all of these things better. I play them all the time. Probably more than I play D&D these days. Start yourself with something medium weight (you're a gamer, you can skip light weight if you like) like Settlers of Catan, and eventually move on up to Agricola.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4312445, member: 40961"] Its not badwrongfunism to acknowledge the limitations of the system. Resource management in D&D (not counting spells) has never been more complex than ticking off iron rations on a character sheet, counting gold pieces, and buying bags of holding. Sometimes these things are necessary, but they're necessary because they serve the larger context of the game. They're NOT fun in their own right. This is why every edition of D&D ever has had more rules for monster-killin' than for buying mundane goods. If you want them to be fun in their own right, I wasn't kidding. I can recommend COUNTLESS incredibly awesome boardgames that do all of these things better. I play them all the time. Probably more than I play D&D these days. Start yourself with something medium weight (you're a gamer, you can skip light weight if you like) like Settlers of Catan, and eventually move on up to Agricola. [/QUOTE]
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