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<blockquote data-quote="pr1" data-source="post: 4312948" data-attributes="member: 69240"><p>I'm not going to read the whole 10 pages of this threat (so sue me), so if this has been said already, so be it.</p><p></p><p>I don't think the OP is right that this invalidates the perspective of previous editions at all. I think the difference between a mature game and one where the DM has no idea of scope is one in which going to a medieval/fantasy city becomes a bureaucratic nightmare in which I have to talk to the guards, then pass some message along from the innkeeper to the gnomish whatever guild, then play through a bunch of other BS encounters in town. (I've actually played in games like that! I suspect a lot of folks who've played for a long time have, as well.) Older modules just box-texted through most of the non-dungeon crawling stuff. To be fair, they weren't necessarily restricting you to only play them that way, but the game was a lot more about intricate dungeon crawls than how many half-dragons you can talk to in an inn.</p><p></p><p>I think some ideas here are right in theory:</p><p></p><p>1. WoTC certainly isn't the ultimate arbiter of fun. You can play the game however you like.</p><p>2. Blowing through roleplaying in town shouldn't be the default of the game (with the caveat that neither should hitting players over the head with worthless tedium like talking to the guards for 30 minutes just to get into town).</p><p></p><p>But a lot of that is like debating how much "story" a D&D game should have. Interactions and "story" are fluff that everyone in theory agrees are a good idea. But most DMs who just think about the theory, and focus on that, end up railroading the party and wasting time when the players just want to kill, find treasure, and have fun. I'm quite sure that sample market testing confirmed this for the game designers, and even though I don't want to play 4th edition, I understand that they're not idiots and probably have played a game or two in their lives. While they could have maybe addressed the issue diplomatically, so as not to alienate the DM who actually has relevant or interesting encounters in town, they should make you feel guilty for wasting 2 hours in a night procuring a bed and talking to your NPCs.</p></blockquote><p></p>
[QUOTE="pr1, post: 4312948, member: 69240"] I'm not going to read the whole 10 pages of this threat (so sue me), so if this has been said already, so be it. I don't think the OP is right that this invalidates the perspective of previous editions at all. I think the difference between a mature game and one where the DM has no idea of scope is one in which going to a medieval/fantasy city becomes a bureaucratic nightmare in which I have to talk to the guards, then pass some message along from the innkeeper to the gnomish whatever guild, then play through a bunch of other BS encounters in town. (I've actually played in games like that! I suspect a lot of folks who've played for a long time have, as well.) Older modules just box-texted through most of the non-dungeon crawling stuff. To be fair, they weren't necessarily restricting you to only play them that way, but the game was a lot more about intricate dungeon crawls than how many half-dragons you can talk to in an inn. I think some ideas here are right in theory: 1. WoTC certainly isn't the ultimate arbiter of fun. You can play the game however you like. 2. Blowing through roleplaying in town shouldn't be the default of the game (with the caveat that neither should hitting players over the head with worthless tedium like talking to the guards for 30 minutes just to get into town). But a lot of that is like debating how much "story" a D&D game should have. Interactions and "story" are fluff that everyone in theory agrees are a good idea. But most DMs who just think about the theory, and focus on that, end up railroading the party and wasting time when the players just want to kill, find treasure, and have fun. I'm quite sure that sample market testing confirmed this for the game designers, and even though I don't want to play 4th edition, I understand that they're not idiots and probably have played a game or two in their lives. While they could have maybe addressed the issue diplomatically, so as not to alienate the DM who actually has relevant or interesting encounters in town, they should make you feel guilty for wasting 2 hours in a night procuring a bed and talking to your NPCs. [/QUOTE]
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