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<blockquote data-quote="WayneLigon" data-source="post: 4312981" data-attributes="member: 3649"><p>What it means is to lighten up and get to the meat of the matter. The guards at the gate ARE important <em>when they serve a function</em>, be that versimlitude or even the actual imparting of information. They're not important all of the time, in every case. You have a lot of GMs, especially novice GMs, who look at the rules as hard-and-fast lock-step recipies (heh) that they have to follow in some bizarre induced OCD-like state or everything goes to hell. They just to be point-blank told it's OK to loosen up and make sure things move along at a pace that's comfortable for everyone. No-one should have time to sit there and build dice-towers because Bob isn't done loading his mule.</p><p></p><p>I think the passage speaks more to the bean-counting GM's I've known in the past, especially under 1E, that felt you HAD to roleplay out every. stinking. encounter. even with the fishwife they rolled as a random encounter and of course you had to roll every x rounds because the DMG said so. The ones that made me sit down and add up the weight every damn piton and bag of salt before we could start gaming for the evening because <em>God forbid</em> I might be over .10 pound and thus reduced to a slower move catagory. The ones that made us map every stinking inch of a mostly empty dungeon with tons of long, doorless corridors because that was 'realistic'.</p><p></p><p>If that exercise in thumb-twidling boredom IS someone's idea of fun, I'll go ahead and I'll call it bad <strong>and </strong>wrong.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4312981, member: 3649"] What it means is to lighten up and get to the meat of the matter. The guards at the gate ARE important [I]when they serve a function[/I], be that versimlitude or even the actual imparting of information. They're not important all of the time, in every case. You have a lot of GMs, especially novice GMs, who look at the rules as hard-and-fast lock-step recipies (heh) that they have to follow in some bizarre induced OCD-like state or everything goes to hell. They just to be point-blank told it's OK to loosen up and make sure things move along at a pace that's comfortable for everyone. No-one should have time to sit there and build dice-towers because Bob isn't done loading his mule. I think the passage speaks more to the bean-counting GM's I've known in the past, especially under 1E, that felt you HAD to roleplay out every. stinking. encounter. even with the fishwife they rolled as a random encounter and of course you had to roll every x rounds because the DMG said so. The ones that made me sit down and add up the weight every damn piton and bag of salt before we could start gaming for the evening because [I]God forbid[/I] I might be over .10 pound and thus reduced to a slower move catagory. The ones that made us map every stinking inch of a mostly empty dungeon with tons of long, doorless corridors because that was 'realistic'. If that exercise in thumb-twidling boredom IS someone's idea of fun, I'll go ahead and I'll call it bad [B]and [/B]wrong. [/QUOTE]
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