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<blockquote data-quote="Henry" data-source="post: 4313013" data-attributes="member: 158"><p>There's one point I'd like to make that I haven't seen yet:</p><p></p><p>"Encounter" does not equal "Fight", though some people are making that assumption.</p><p></p><p>In the way the 4e DMG uses it, "encounter" means "important scene that moves the plot or action of the game." That's why the DMG focuses on cutting out stuff not important to the "encounter". If the example gate guards serve no purpose to the adventure, if it doesn't matter whether the PCs pass the guards now or 2 hours from now, then what the DMG is saying is not to dwell on that interaction too much. If on the other hand, the guards stand between the party and the prince who's gonna get murdered in the next hour, then it's an important scene or "encounter", and worth using a skill check/challenge on, or an encounter or daily utility power, or, <em>at the bottom end of the rung, FIGHT past the guards and try to save the prince with the CITY GUARD on your tail.</em></p></blockquote><p></p>
[QUOTE="Henry, post: 4313013, member: 158"] There's one point I'd like to make that I haven't seen yet: "Encounter" does not equal "Fight", though some people are making that assumption. In the way the 4e DMG uses it, "encounter" means "important scene that moves the plot or action of the game." That's why the DMG focuses on cutting out stuff not important to the "encounter". If the example gate guards serve no purpose to the adventure, if it doesn't matter whether the PCs pass the guards now or 2 hours from now, then what the DMG is saying is not to dwell on that interaction too much. If on the other hand, the guards stand between the party and the prince who's gonna get murdered in the next hour, then it's an important scene or "encounter", and worth using a skill check/challenge on, or an encounter or daily utility power, or, [I]at the bottom end of the rung, FIGHT past the guards and try to save the prince with the CITY GUARD on your tail.[/I] [/QUOTE]
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