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*Pathfinder & Starfinder
Functional Template - Drider
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<blockquote data-quote="MaximumHavoc" data-source="post: 4664432" data-attributes="member: 82231"><p>thank you for your constructive input.</p><p></p><p>you are right about moving it to the house rules section. unfortunately, i do not think i am capable of moving an existing thread from one section to another. as i mentioned in the original post, this is my very first thread on en world. i did not notice that more appropriate section until after i created this thread. my apologies for any disruption caused.</p><p></p><p>i agree with you about the ongoing poison damage for quick bite. changing it to con mod. + 1/2 level seems fitting. judging from the various drow entries in the monster manual, this change likely would result in a smaller amount of ongoing damage. nonetheless, i think your suggestion is spot on.</p><p></p><p>i think that this template captures all of the essential aspects of being a drider: large size, climb speed, poison, claw and bite attacks. the two blade-like front claws, a la the blade spider, are my own little invention that i included because, imho, a powerful form as the drider should not need to rely upon the manufactured weapons that fangless and clawless humanoids must rely upon. seriously, as great as the driders look in the monster manual, seeing them relying upon a short sword as the primary/basic source of their melee attacks felt wrong. "i am a size large monster. rawr! where did i put my dagger?"</p><p></p><p>also, i included the transfer hit points ability, which does derive from the drow priest, because i felt that lolth would grant her driders that sort of staying power, regardless of whether the drow candidate were a priest or not. the drider version of this power must replace the drow priest version because the total hit points needed to be adjusted from a fixed amount to a percentage, similar to your suggestion regarding ongoing poison damage.</p><p></p><p>your suggestion of including a web power is sensible. i struggled with that very question as i created this template. i originally chose to leave it out because (i) both the drow priest and the drow arachnomancer (imo, two of the likeliest sorts of candidates for the drider template) already have web powers, and (ii) i wanted to avoid including too many powers in this template. however, perhaps i should ensure that any and all driders will have a web power, not unlike how i am ensuring that every drider will have a transfer hit point ability.</p><p></p><p>again, i have taken some creative license with this template. it is my interpretation of a drider, and i think it works.</p><p></p><p>thank you again for your helpful suggestions, dr. ruminahui.</p></blockquote><p></p>
[QUOTE="MaximumHavoc, post: 4664432, member: 82231"] thank you for your constructive input. you are right about moving it to the house rules section. unfortunately, i do not think i am capable of moving an existing thread from one section to another. as i mentioned in the original post, this is my very first thread on en world. i did not notice that more appropriate section until after i created this thread. my apologies for any disruption caused. i agree with you about the ongoing poison damage for quick bite. changing it to con mod. + 1/2 level seems fitting. judging from the various drow entries in the monster manual, this change likely would result in a smaller amount of ongoing damage. nonetheless, i think your suggestion is spot on. i think that this template captures all of the essential aspects of being a drider: large size, climb speed, poison, claw and bite attacks. the two blade-like front claws, a la the blade spider, are my own little invention that i included because, imho, a powerful form as the drider should not need to rely upon the manufactured weapons that fangless and clawless humanoids must rely upon. seriously, as great as the driders look in the monster manual, seeing them relying upon a short sword as the primary/basic source of their melee attacks felt wrong. "i am a size large monster. rawr! where did i put my dagger?" also, i included the transfer hit points ability, which does derive from the drow priest, because i felt that lolth would grant her driders that sort of staying power, regardless of whether the drow candidate were a priest or not. the drider version of this power must replace the drow priest version because the total hit points needed to be adjusted from a fixed amount to a percentage, similar to your suggestion regarding ongoing poison damage. your suggestion of including a web power is sensible. i struggled with that very question as i created this template. i originally chose to leave it out because (i) both the drow priest and the drow arachnomancer (imo, two of the likeliest sorts of candidates for the drider template) already have web powers, and (ii) i wanted to avoid including too many powers in this template. however, perhaps i should ensure that any and all driders will have a web power, not unlike how i am ensuring that every drider will have a transfer hit point ability. again, i have taken some creative license with this template. it is my interpretation of a drider, and i think it works. thank you again for your helpful suggestions, dr. ruminahui. [/QUOTE]
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