Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Fundamental Basis of Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3507028" data-attributes="member: 4937"><p>Ok. </p><p></p><p></p><p></p><p>Yeah, that's where you are getting confused. It's not. The poster didn't actually say much of anything about balance. Instead, he defined 'balance' entirely in a way in which it is never generally used, and then proceeded from that definition.</p><p></p><p></p><p></p><p>Pretty much. To the extent that the original poster said anything about balance, he said that balance was whatever could be obtained in the published rules short of an infinite number.</p><p></p><p>Let me try to reconstruct his argument.</p><p></p><p>He begins by saying that there are widely different views of what is an exceptable power level. He notes that different people may have different expectations of what is a normal number of hitpoints, attack bonus, or saving throw bonus. He then asks? Who is right? What is the correct power level to play at?</p><p></p><p>He then proposes two standards for determining what is the right power level. First, that it have an upper bound, and second that it be determined by the person who is most 'informed' on how to obtain high power levels. In other words, the proper and correct power level for play is whatever the highest power level that can be obtained by someone who knows the rules sufficiently to obtain the highest power level. Or, in other words, power gamers should build as powerful of builds as possible under the rules and this should be taken as the standard by which everyone should be playing (if they aren't, its because they are poorly informed), and the rules are only 'unbalanced' if they allow the possibility of infinitely high values. Otherwise, its 'balanced' if it is legal, irrespective of any other considerations.</p><p></p><p>He then goes on to say that any other considerations we might have, any other standard we might have to judge power level (as he calls it 'balance'), is heavy handed, inflexible, and unfair. </p><p></p><p>I think one easy way to misunderstand his argument is to think that he's saying that the DM presents the players with some rules and then from that the player is allowed to build whatever the most powerful character he can from those rules. But that's not really what he is saying. He's saying on the contrary that the player presents the DM with some rules, say the wealth by level guidelines in the DMG, and then the DM is beholden to follow those guidelines or else he is being heavy handed, inflexible and unfair.</p><p></p><p>I rejected his definition for a lot of reasons, but the simpliest statement of my objection is that if his definition of 'balance' is correct, then all games are balanced by definition and we can never speak of a game that isn't balanced (except, as he would have it, one where the rules weren't being followed). But of course, in practice, if you've played alot of competitive games, you know that they often aren't in fact balanced.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3507028, member: 4937"] Ok. Yeah, that's where you are getting confused. It's not. The poster didn't actually say much of anything about balance. Instead, he defined 'balance' entirely in a way in which it is never generally used, and then proceeded from that definition. Pretty much. To the extent that the original poster said anything about balance, he said that balance was whatever could be obtained in the published rules short of an infinite number. Let me try to reconstruct his argument. He begins by saying that there are widely different views of what is an exceptable power level. He notes that different people may have different expectations of what is a normal number of hitpoints, attack bonus, or saving throw bonus. He then asks? Who is right? What is the correct power level to play at? He then proposes two standards for determining what is the right power level. First, that it have an upper bound, and second that it be determined by the person who is most 'informed' on how to obtain high power levels. In other words, the proper and correct power level for play is whatever the highest power level that can be obtained by someone who knows the rules sufficiently to obtain the highest power level. Or, in other words, power gamers should build as powerful of builds as possible under the rules and this should be taken as the standard by which everyone should be playing (if they aren't, its because they are poorly informed), and the rules are only 'unbalanced' if they allow the possibility of infinitely high values. Otherwise, its 'balanced' if it is legal, irrespective of any other considerations. He then goes on to say that any other considerations we might have, any other standard we might have to judge power level (as he calls it 'balance'), is heavy handed, inflexible, and unfair. I think one easy way to misunderstand his argument is to think that he's saying that the DM presents the players with some rules and then from that the player is allowed to build whatever the most powerful character he can from those rules. But that's not really what he is saying. He's saying on the contrary that the player presents the DM with some rules, say the wealth by level guidelines in the DMG, and then the DM is beholden to follow those guidelines or else he is being heavy handed, inflexible and unfair. I rejected his definition for a lot of reasons, but the simpliest statement of my objection is that if his definition of 'balance' is correct, then all games are balanced by definition and we can never speak of a game that isn't balanced (except, as he would have it, one where the rules weren't being followed). But of course, in practice, if you've played alot of competitive games, you know that they often aren't in fact balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fundamental Basis of Balance
Top