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Fundamental Problem Of Old Settings
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<blockquote data-quote="Henry" data-source="post: 7901057" data-attributes="member: 158"><p>Keith Baker said something concerning this in a podcast recently. (I can’t remember if it was Morrus’ ENWorld podcast or a Manifest Zone.) Keith said that the tricky thing about moving the timeline in Eberron would be the nature of things following the Last War - if you, say, reveal the secret of the Mournland, or make a major power shakeup between different countries, you will fundamentally alter the tenuous state of things at the Thronehold Treaty, and it’s really the only thing the logically speaking prevents the Last War from resuming. Eberron’s status is the embodiment of the state of our Earth from 1919 to about 1931; once the Eastern conflicts begin, the Roller Coaster Ride of Suck continues all the way through to the end of World War 2, and the tenuous nature of the “Pulp Era” is over. Similarly, Eberron’s setting is configured for MAXIMUM ADVENTURE; changing anything major officially would move that needle.</p><p></p><p>One other view that wouldn’t change much would be a “retro” product that explored the major phases of the Last War itself, and the character of those phases, but WotC already did that product back in 3.5 days (The Forge of War). A revisit of that product might be a cool take on “moving the timeline” so to speak.</p></blockquote><p></p>
[QUOTE="Henry, post: 7901057, member: 158"] Keith Baker said something concerning this in a podcast recently. (I can’t remember if it was Morrus’ ENWorld podcast or a Manifest Zone.) Keith said that the tricky thing about moving the timeline in Eberron would be the nature of things following the Last War - if you, say, reveal the secret of the Mournland, or make a major power shakeup between different countries, you will fundamentally alter the tenuous state of things at the Thronehold Treaty, and it’s really the only thing the logically speaking prevents the Last War from resuming. Eberron’s status is the embodiment of the state of our Earth from 1919 to about 1931; once the Eastern conflicts begin, the Roller Coaster Ride of Suck continues all the way through to the end of World War 2, and the tenuous nature of the “Pulp Era” is over. Similarly, Eberron’s setting is configured for MAXIMUM ADVENTURE; changing anything major officially would move that needle. One other view that wouldn’t change much would be a “retro” product that explored the major phases of the Last War itself, and the character of those phases, but WotC already did that product back in 3.5 days (The Forge of War). A revisit of that product might be a cool take on “moving the timeline” so to speak. [/QUOTE]
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