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<blockquote data-quote="Tales and Chronicles" data-source="post: 7901540" data-attributes="member: 6871653"><p>In my FRs, I created a fictional ''time freeze'' with the Times of Troubles:</p><p></p><p>- Low-ish populations, statu quo politics, point of light with more noire thematics ala Eberron.</p><p></p><p>- The Spellplague (which I find really cool) was the result of Mystral death a the hand of Helm. Earth Motes still exist and the Underchasm also. The blue-fire sorcerers are still a thing (chaos sorcerer). Tieflings are still rare and vary a lot in appearance. Asmodeus is not a god, but its cult is very present in larger cities (playable as the cult of Rakdos from GGtR)</p><p></p><p>- Neverwinter is in 4e state (with many portal to Evernight) and the Aboleth Sovereignty has outposts accross the north as Innsmouth-ian villages. The Sovereignty and the Kraken society (playable as the Simic Combine) creates hybrids to spy (simic hybrids from GGtR) on human lands. </p><p></p><p>- The Shadow Enclave is back but crashed on Cormanthor, the elves wage a war against the shadovars (playable factions as the Dimir from GGtR), using the shadar-kai as elite troups that can take the fight to the shadovar in the shadowfell. Other Netheril cities are present in the skies over the Anauroch, at war with Cormyr. </p><p></p><p>- The kingdom of Many Arrow is still a thing, with non-evil orcs being a possibility. Gauntlgrym is reconquered, but the depths of the old dwarven kingdom are still lost to the abberation (ala Dragon Age). Thay is still under the control of Szaz Tam and the 7 other tarchyons. Shaar's Devastation is still a thing, but the rest of the South is in 5e form. The parts of Abeir are back on their side of the sundering.</p><p></p><p>- The timeline always starts in 1360, 2 years after the Sundering and the Immortals Covenant (the apotheosis of Cyric, Mystra and Kelemvor). The power of the Chosen are taken back. The dead three and the gods of Unther and Mulrohand are left behind on the prime as casi-powers. All other gods and powers are banished and prevented from influencing the prime, meaning even people dont know if their spells is still given by their gods or come from their own conviction.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7901540, member: 6871653"] In my FRs, I created a fictional ''time freeze'' with the Times of Troubles: - Low-ish populations, statu quo politics, point of light with more noire thematics ala Eberron. - The Spellplague (which I find really cool) was the result of Mystral death a the hand of Helm. Earth Motes still exist and the Underchasm also. The blue-fire sorcerers are still a thing (chaos sorcerer). Tieflings are still rare and vary a lot in appearance. Asmodeus is not a god, but its cult is very present in larger cities (playable as the cult of Rakdos from GGtR) - Neverwinter is in 4e state (with many portal to Evernight) and the Aboleth Sovereignty has outposts accross the north as Innsmouth-ian villages. The Sovereignty and the Kraken society (playable as the Simic Combine) creates hybrids to spy (simic hybrids from GGtR) on human lands. - The Shadow Enclave is back but crashed on Cormanthor, the elves wage a war against the shadovars (playable factions as the Dimir from GGtR), using the shadar-kai as elite troups that can take the fight to the shadovar in the shadowfell. Other Netheril cities are present in the skies over the Anauroch, at war with Cormyr. - The kingdom of Many Arrow is still a thing, with non-evil orcs being a possibility. Gauntlgrym is reconquered, but the depths of the old dwarven kingdom are still lost to the abberation (ala Dragon Age). Thay is still under the control of Szaz Tam and the 7 other tarchyons. Shaar's Devastation is still a thing, but the rest of the South is in 5e form. The parts of Abeir are back on their side of the sundering. - The timeline always starts in 1360, 2 years after the Sundering and the Immortals Covenant (the apotheosis of Cyric, Mystra and Kelemvor). The power of the Chosen are taken back. The dead three and the gods of Unther and Mulrohand are left behind on the prime as casi-powers. All other gods and powers are banished and prevented from influencing the prime, meaning even people dont know if their spells is still given by their gods or come from their own conviction. [/QUOTE]
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