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<blockquote data-quote="Taloras" data-source="post: 2477068" data-attributes="member: 2773"><p>This happened last saturday night. PCs have landed on an island and managed to force their way into the evil temple underground. Clerics back them into a corner. LUCKILY the sailors up above (commoners all, with at most a +1 dex bonus and no armor) heard somethign going on, grabbed up a bunch of crossbows(no swords) and charged down. 3 of the 6 clerics turn on the sailors. All 3 clerics have a +6 to hit. My rolls? 3, 3, 4. Next round, 2, 4, 3. 3rd round. 1, 1 3. On the other hand, the sailors were getting 15, 17, 18. 16, 17, 17. 12, 17, 17. Since these are level 1 commoners with a +1 dex, and the clerics had an AC of 18(each round, the sailors had moved back 5 ft, clerics moving forward 5 foot on their turn, etc, etc). The sailors managed 6 hits...the clerics couldnt get a SINGLE hit. The party managed to finish the 3 that were against them(higher level). By that point, the sailors had pretty much finished off theirs. </p><p></p><p>Seriously, my DM dice tend to roll(3/4 of the time) low. if they roll high, its almost always a threat. Thats if its against the players. If its NPCs against the badguys, its reversed. If I use these dice as a player, i tend to get mediocre rolls. usually in the 8-14 range. But I still find it wierd that in 3 rounds, the 3 clerics couldnt get a single hit. all they needed was a 5......</p></blockquote><p></p>
[QUOTE="Taloras, post: 2477068, member: 2773"] This happened last saturday night. PCs have landed on an island and managed to force their way into the evil temple underground. Clerics back them into a corner. LUCKILY the sailors up above (commoners all, with at most a +1 dex bonus and no armor) heard somethign going on, grabbed up a bunch of crossbows(no swords) and charged down. 3 of the 6 clerics turn on the sailors. All 3 clerics have a +6 to hit. My rolls? 3, 3, 4. Next round, 2, 4, 3. 3rd round. 1, 1 3. On the other hand, the sailors were getting 15, 17, 18. 16, 17, 17. 12, 17, 17. Since these are level 1 commoners with a +1 dex, and the clerics had an AC of 18(each round, the sailors had moved back 5 ft, clerics moving forward 5 foot on their turn, etc, etc). The sailors managed 6 hits...the clerics couldnt get a SINGLE hit. The party managed to finish the 3 that were against them(higher level). By that point, the sailors had pretty much finished off theirs. Seriously, my DM dice tend to roll(3/4 of the time) low. if they roll high, its almost always a threat. Thats if its against the players. If its NPCs against the badguys, its reversed. If I use these dice as a player, i tend to get mediocre rolls. usually in the 8-14 range. But I still find it wierd that in 3 rounds, the 3 clerics couldnt get a single hit. all they needed was a 5...... [/QUOTE]
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