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Funniest Thing you have heard at the gaming table
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<blockquote data-quote="Rel" data-source="post: 473456" data-attributes="member: 99"><p>I just remembered a funny story from back in our Rolemaster days. Hopefully it will translate well here:</p><p></p><p>We were delving into these mines based on the Mines of Moria adventure for Middle Earth Role Playing (MERP). One of the characters I was running was Sral, a totally munchkin gladiator warrior who was short on personality but long on killing things. The GM hated that character (I don't blame him).</p><p></p><p>Since Sral had more hit points than anybody else, he was usually on point. Since I spent all of his skill points on combat skills, he wasn't too big on things like detecting traps. So, he fell in a pit.</p><p></p><p>This pit was some 60+ feet deep and there were spikes at the bottom of it. He took 9 C critical hits (for those of you familiar with Rolemaster, you know that is bad. For the rest of you, understand that each of those 9 crits had approximately a 15% chance of killing him outright and regardless he was taking MASSIVE physical damage.).</p><p></p><p>The GM was thrilled that his chance to kill the hated Sral was finally at hand. Both of us watched as time after time the critical hit dice rolled and time after time Sral's life was spared. In fact considering the level of damage he could have sustained, he came through it not too bad off. He was VERY unconscious but living. My monk climbed down and stopped the bleeding and then he was hauled up top and tons of healing spells were applied. Soon Sral was off of death's doorstep and feeling like he could continue, albeit a bit worse for wear.</p><p></p><p>So we go about 100 feet down the corridor and enter a chamber where we find a bunch of treasure and decide to rest. A few hours later we were attacked by some Wraiths. In RM, Wraiths cause fear. Everybody made their saves, except (of course) Sral who fled from the chamber in utter terror. He fled back the way we came. Toward the pit.</p><p></p><p>Considering the mental state that Sral was in from the fear effect, the GM had me roll a Memory check to recall the danger represented by the pit. I did mention that Sral had put all his good stats in his fighting abilities, right?</p><p></p><p>Sral plummets down the pit for the second time in less than 6 hours. This time he took only 6 C Crits. But yet again, the dice were kind and Sral's miserable munchkin life was spared.</p><p></p><p>I do think I retired that character after that though.</p></blockquote><p></p>
[QUOTE="Rel, post: 473456, member: 99"] I just remembered a funny story from back in our Rolemaster days. Hopefully it will translate well here: We were delving into these mines based on the Mines of Moria adventure for Middle Earth Role Playing (MERP). One of the characters I was running was Sral, a totally munchkin gladiator warrior who was short on personality but long on killing things. The GM hated that character (I don't blame him). Since Sral had more hit points than anybody else, he was usually on point. Since I spent all of his skill points on combat skills, he wasn't too big on things like detecting traps. So, he fell in a pit. This pit was some 60+ feet deep and there were spikes at the bottom of it. He took 9 C critical hits (for those of you familiar with Rolemaster, you know that is bad. For the rest of you, understand that each of those 9 crits had approximately a 15% chance of killing him outright and regardless he was taking MASSIVE physical damage.). The GM was thrilled that his chance to kill the hated Sral was finally at hand. Both of us watched as time after time the critical hit dice rolled and time after time Sral's life was spared. In fact considering the level of damage he could have sustained, he came through it not too bad off. He was VERY unconscious but living. My monk climbed down and stopped the bleeding and then he was hauled up top and tons of healing spells were applied. Soon Sral was off of death's doorstep and feeling like he could continue, albeit a bit worse for wear. So we go about 100 feet down the corridor and enter a chamber where we find a bunch of treasure and decide to rest. A few hours later we were attacked by some Wraiths. In RM, Wraiths cause fear. Everybody made their saves, except (of course) Sral who fled from the chamber in utter terror. He fled back the way we came. Toward the pit. Considering the mental state that Sral was in from the fear effect, the GM had me roll a Memory check to recall the danger represented by the pit. I did mention that Sral had put all his good stats in his fighting abilities, right? Sral plummets down the pit for the second time in less than 6 hours. This time he took only 6 C Crits. But yet again, the dice were kind and Sral's miserable munchkin life was spared. I do think I retired that character after that though. [/QUOTE]
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