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<blockquote data-quote="Stormfalcon" data-source="post: 1043247" data-attributes="member: 11604"><p>Here are my contributions...</p><p></p><p>Alter Self 1/2 - curses caster so that he/she take alternate form when splashed with cold water, and changes back when splashed with hot water.</p><p></p><p>Bull's Cunning - gives target all the intelligence of a bull, along with the temperament. Helps if the caster doesn't wear red.</p><p></p><p>Bull's Grace - gives target all the dexterity of a bull. Not to be used in shops with chinaware or glassware.</p><p></p><p>Charm Self - turns caster into a narcissist (if not already one to begin with).</p><p></p><p>Create Grateful Undead - summons band of undead bards, along with hordes of groupies and followers.</p><p></p><p>Evard's Naughty Tentacles - the less said about it on a public forum, the better.</p><p></p><p>Faerie Pyre - summons group of faeries (size of group depends on caster level), which spontaneously combust.</p><p></p><p>Flaming Blade - summons a rather colorful (and well-dressed) swordsman.</p><p></p><p>Flare Clothes - summons clothes from the 70's for everyone in the party.</p><p></p><p>Forbidden Dance - compels caster to dance in a seductive way. Reaction of party members and nearby characters and creatures left to other players and DM (as appropriate)</p><p></p><p>Not-so-helping Hand - creates a phantom hand that leads nearby hostile creatures (usually ones with the highest CR ratings) to the party.</p><p></p><p>Hide From Self - subjects caster to self-delusion.</p><p></p><p>Horrid Writing - reduces caster's spellbook to a story worthy of Snoopy's writing abilities (or lack thereof).</p><p></p><p>Mage Finger - lots of fun at bars...even more so in private!</p><p></p><p>Repel Party - subjects caster to various foul odors.</p><p></p><p>Self-righteous Might - subjects caster to self-delusion centering on his or her cause in life. Rather popular in The Theocracy of the Pale, as well as mysterious organizations such as RIAA and MPAA.</p><p></p><p>Slay Non-living - kills the dead. Useless in dealing with undead.</p><p></p><p>Spike Beverage - lots of fun at parties, particularly ones where alcohol isn't served for one reason or another.</p><p></p><p>Statute - a mysterious voice recites out loud the laws that the party has broken to date. Caster level determines how many laws are recited per casting.</p><p></p><p>Stone Person - subjects target to intoxication. Caster level determins just how intoxicated the target is.</p><p></p><p>Suggestion, Bad - compels caster to follow whatever bad suggestion comes to his or her mind.</p><p></p><p>Telegraph Moves - tells the enemies of a party exactly what moves they'll make against them in advance. Caster level determines how far in advance enemies are told.</p><p></p><p>Wall of Jello - summons rectangular block of a sweet and edible gelatinous substance. Is more often used outside of battle (usually in private) than during it.</p><p></p><p>Whirlpool - summons one or two men in blue uniforms that have nothing better to do, and just stand around since their battle skills are quite limited.</p></blockquote><p></p>
[QUOTE="Stormfalcon, post: 1043247, member: 11604"] Here are my contributions... Alter Self 1/2 - curses caster so that he/she take alternate form when splashed with cold water, and changes back when splashed with hot water. Bull's Cunning - gives target all the intelligence of a bull, along with the temperament. Helps if the caster doesn't wear red. Bull's Grace - gives target all the dexterity of a bull. Not to be used in shops with chinaware or glassware. Charm Self - turns caster into a narcissist (if not already one to begin with). Create Grateful Undead - summons band of undead bards, along with hordes of groupies and followers. Evard's Naughty Tentacles - the less said about it on a public forum, the better. Faerie Pyre - summons group of faeries (size of group depends on caster level), which spontaneously combust. Flaming Blade - summons a rather colorful (and well-dressed) swordsman. Flare Clothes - summons clothes from the 70's for everyone in the party. Forbidden Dance - compels caster to dance in a seductive way. Reaction of party members and nearby characters and creatures left to other players and DM (as appropriate) Not-so-helping Hand - creates a phantom hand that leads nearby hostile creatures (usually ones with the highest CR ratings) to the party. Hide From Self - subjects caster to self-delusion. Horrid Writing - reduces caster's spellbook to a story worthy of Snoopy's writing abilities (or lack thereof). Mage Finger - lots of fun at bars...even more so in private! Repel Party - subjects caster to various foul odors. Self-righteous Might - subjects caster to self-delusion centering on his or her cause in life. Rather popular in The Theocracy of the Pale, as well as mysterious organizations such as RIAA and MPAA. Slay Non-living - kills the dead. Useless in dealing with undead. Spike Beverage - lots of fun at parties, particularly ones where alcohol isn't served for one reason or another. Statute - a mysterious voice recites out loud the laws that the party has broken to date. Caster level determines how many laws are recited per casting. Stone Person - subjects target to intoxication. Caster level determins just how intoxicated the target is. Suggestion, Bad - compels caster to follow whatever bad suggestion comes to his or her mind. Telegraph Moves - tells the enemies of a party exactly what moves they'll make against them in advance. Caster level determines how far in advance enemies are told. Wall of Jello - summons rectangular block of a sweet and edible gelatinous substance. Is more often used outside of battle (usually in private) than during it. Whirlpool - summons one or two men in blue uniforms that have nothing better to do, and just stand around since their battle skills are quite limited. [/QUOTE]
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