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Funny way to start out a session
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<blockquote data-quote="Rel" data-source="post: 812252" data-attributes="member: 99"><p><strong>Minor Spoilers for the Freeport modules to follow.</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>We gamed last night and the first few minutes were hilarious. I'm playing a Chaotic Neutral Halfling Rogue who is rather paranoid. This is exacerbated by the fact that we are playing a city campaign (based on Green Ronin's Freeport modules) and it seems that there are conspiracies at every turn. The primary conspiracy involves a cult of "snake-men" who can alter their apperance to look like whoever they want. They change back to snake-man form when they die.</p><p></p><p>The latest twist is that we found a note, written in a language that we don't understand, but with our names sprinkled through it in common. As the session started, I told the other two characters (a human Barbarian and an elven Cleric/Wizard) that I had some ideas about how the enemy had gotten our names but that I was waiting for a last, crucial bit of evidence.</p><p></p><p>We were about to proceed through a narrow secret tunnel we had found that we suspected might lead to "Snake-Man HQ". My character asked, "Who wants to lead the way?" The barbarian volunteered and my last bit of evidence "clicked" into place.</p><p></p><p>You see, I, being the sneaky rogue that I am, virtually always scout ahead of the group in these type situations. The only reason that the barbarian could have for going first was because he was actually a snake-man cultist and wanted to alert his reptilian comerades of our approach.</p><p></p><p>So I fell in behind him and readied my weapons. As we took a couple more steps up the tunnel, I sneak attacked the barbarian and yelled, "Take that you reptilian bastard!" I rolled my attack and barely hit him but I rolled almost maximum damage on my sneak attack damage and did 16 points of damage to him.</p><p></p><p>With a look of shock on his face, the DM had us roll initiative. The cleric/wizard won and, not knowing who to trust, he cast <em>Sleep</em> on both the barbarian and I. I made my Will Save, the barbarian did not. On my turn, I stepped over the barbarian and delivered a Coup de Grace. The barbarian (whose player was growling and cursing me at this point) failed the Fort Save and died.</p><p></p><p>The DM and the cleric's player both just looked on in horror while the barbarian's player began to sulk. I had my character step back from the dead barbarian and say, "Watch. Now you'll see that he was a snake-man all along!" As we watched the barbarian's body...nothing happened.</p><p></p><p>I asked the DM, "So when we killed those other snake-men in disguise, did they transform back immediately or did it take a few minutes?" He replied, "It was fairly immediate." The barbarian's corpse sat there, not changing into anything resembling a reptile. Gulp. The cleric came forward and examined the body to make sure that he was beyond help. The DM said something along the lines of "He's dead, Jim."</p><p></p><p>"Well I sure <strong>thought</strong> he was a snake-man." said my Halfling. I then reached across the table and moved my figure back a hex and said, "I take a 5 foot step to there, while the barbarian stands up and both of us say loudly, 'April Fools!'"</p><p></p><p>The stunned look that the DM had had on his face for the last several minutes was quickly replaced with a relieved smile. Same for the cleric's player. The guy who plays the barbarian had showed up early to the session and we had planned a fight to the death as an April Fools joke and it worked like a charm. The DM never suspected a thing except that it had been a mistake to let me play a CN Halfling Rogue.</p><p></p><p>After a hearty laugh and some ribbing of the barbarian's player by me for what a "Glass Jaw" his character was, we settled down and had a very fun and successful night of gaming.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Rel, post: 812252, member: 99"] [b]Minor Spoilers for the Freeport modules to follow.[/b] We gamed last night and the first few minutes were hilarious. I'm playing a Chaotic Neutral Halfling Rogue who is rather paranoid. This is exacerbated by the fact that we are playing a city campaign (based on Green Ronin's Freeport modules) and it seems that there are conspiracies at every turn. The primary conspiracy involves a cult of "snake-men" who can alter their apperance to look like whoever they want. They change back to snake-man form when they die. The latest twist is that we found a note, written in a language that we don't understand, but with our names sprinkled through it in common. As the session started, I told the other two characters (a human Barbarian and an elven Cleric/Wizard) that I had some ideas about how the enemy had gotten our names but that I was waiting for a last, crucial bit of evidence. We were about to proceed through a narrow secret tunnel we had found that we suspected might lead to "Snake-Man HQ". My character asked, "Who wants to lead the way?" The barbarian volunteered and my last bit of evidence "clicked" into place. You see, I, being the sneaky rogue that I am, virtually always scout ahead of the group in these type situations. The only reason that the barbarian could have for going first was because he was actually a snake-man cultist and wanted to alert his reptilian comerades of our approach. So I fell in behind him and readied my weapons. As we took a couple more steps up the tunnel, I sneak attacked the barbarian and yelled, "Take that you reptilian bastard!" I rolled my attack and barely hit him but I rolled almost maximum damage on my sneak attack damage and did 16 points of damage to him. With a look of shock on his face, the DM had us roll initiative. The cleric/wizard won and, not knowing who to trust, he cast [i]Sleep[/i] on both the barbarian and I. I made my Will Save, the barbarian did not. On my turn, I stepped over the barbarian and delivered a Coup de Grace. The barbarian (whose player was growling and cursing me at this point) failed the Fort Save and died. The DM and the cleric's player both just looked on in horror while the barbarian's player began to sulk. I had my character step back from the dead barbarian and say, "Watch. Now you'll see that he was a snake-man all along!" As we watched the barbarian's body...nothing happened. I asked the DM, "So when we killed those other snake-men in disguise, did they transform back immediately or did it take a few minutes?" He replied, "It was fairly immediate." The barbarian's corpse sat there, not changing into anything resembling a reptile. Gulp. The cleric came forward and examined the body to make sure that he was beyond help. The DM said something along the lines of "He's dead, Jim." "Well I sure [b]thought[/b] he was a snake-man." said my Halfling. I then reached across the table and moved my figure back a hex and said, "I take a 5 foot step to there, while the barbarian stands up and both of us say loudly, 'April Fools!'" The stunned look that the DM had had on his face for the last several minutes was quickly replaced with a relieved smile. Same for the cleric's player. The guy who plays the barbarian had showed up early to the session and we had planned a fight to the death as an April Fools joke and it worked like a charm. The DM never suspected a thing except that it had been a mistake to let me play a CN Halfling Rogue. After a hearty laugh and some ribbing of the barbarian's player by me for what a "Glass Jaw" his character was, we settled down and had a very fun and successful night of gaming. :D [/QUOTE]
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