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Furious Finish ... or not?
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<blockquote data-quote="Systole" data-source="post: 6017382" data-attributes="member: 93930"><p>I've got a barbarian that's approaching level 7, at which point I need to decide whether I'm going for <a href="http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final" target="_blank">Vital Strike</a> -> <a href="http://www.d20pfsrd.com/feats/general-feats/furious-finish" target="_blank">Furious Finish</a> or not. I'm building toward a Horizon Walker rage cycler at level 9, so my barbarian could potentially Furious Finish every round.</p><p> </p><p>Assuming 26 ragestrength (20 base + 4 rage + 2 belt of strength) and a +1 furious earthbreaker, a Furious Finish attack is going to be 24 (4d6 maxed) + 9 Power Attack + 12 Strength + 3 magic weapon = <strong><span style="color: yellow">48 per Furious Finish</span></strong>. On the other hand, a regular attack is going to be 7 (2d6 average) + 9 Power Attack + 12 Strength + 3 magic weapon = <strong><span style="color: yellow">31 per regular attack</span></strong>. Which means that with iterative attacks, it's already fairly competitive.</p><p> </p><p> </p><p></p><p>So the pros and cons of getting Furious Finish are:</p><ul> <li data-xf-list-type="ul"><span style="color: royalblue">High, solid damage</span></li> <li data-xf-list-type="ul"><span style="color: royalblue">Only requires a standard attack, allowing more battlefield positioning</span></li> <li data-xf-list-type="ul"><span style="color: royalblue">Not raging during opponents' turns, meaning normal AC</span></li> <li data-xf-list-type="ul"><span style="color: darkred">Also means that Elemental Kin usually won't trigger</span></li> <li data-xf-list-type="ul"><span style="color: #8b0000">And AoO's are made with no rage bonuses</span></li> <li data-xf-list-type="ul"><span style="color: darkred">Requires 2 feats, and more for Imp. Vital Strike</span></li> </ul><p>Pros and cons of <em><strong>not</strong></em> getting Furious Focus:</p><ul> <li data-xf-list-type="ul"><span style="color: darkred">Standard attack is less than Vital Strike</span></li> <li data-xf-list-type="ul"><span style="color: royalblue">Full attack are competitive with or possibly more than Vital Strike. Will definitely outpace Furious Finish at higher levels.</span></li> <li data-xf-list-type="ul"><span style="color: darkred">Full attacks require full round actions</span></li> <li data-xf-list-type="ul"><span style="color: royalblue">Feats not required</span></li> <li data-xf-list-type="ul"><span style="color: royalblue">Iterative attacks also allow use of Knockdown rage power.</span></li> </ul><p>The more I look at it, the more I think that it's great situationally, but I'm not sure if the usefulness is worth the investment.</p></blockquote><p></p>
[QUOTE="Systole, post: 6017382, member: 93930"] I've got a barbarian that's approaching level 7, at which point I need to decide whether I'm going for [URL="http://www.d20pfsrd.com/feats/combat-feats/vital-strike-combat---final"]Vital Strike[/URL] -> [URL="http://www.d20pfsrd.com/feats/general-feats/furious-finish"]Furious Finish[/URL] or not. I'm building toward a Horizon Walker rage cycler at level 9, so my barbarian could potentially Furious Finish every round. Assuming 26 ragestrength (20 base + 4 rage + 2 belt of strength) and a +1 furious earthbreaker, a Furious Finish attack is going to be 24 (4d6 maxed) + 9 Power Attack + 12 Strength + 3 magic weapon = [B][COLOR=yellow]48 per Furious Finish[/COLOR][/B]. On the other hand, a regular attack is going to be 7 (2d6 average) + 9 Power Attack + 12 Strength + 3 magic weapon = [B][COLOR=yellow]31 per regular attack[/COLOR][/B]. Which means that with iterative attacks, it's already fairly competitive. So the pros and cons of getting Furious Finish are: [LIST] [*][COLOR=royalblue]High, solid damage[/COLOR] [*][COLOR=royalblue]Only requires a standard attack, allowing more battlefield positioning[/COLOR] [*][COLOR=royalblue]Not raging during opponents' turns, meaning normal AC[/COLOR] [*][COLOR=darkred]Also means that Elemental Kin usually won't trigger[/COLOR] [*][COLOR=#8b0000]And AoO's are made with no rage bonuses[/COLOR] [*][COLOR=darkred]Requires 2 feats, and more for Imp. Vital Strike[/COLOR] [/LIST]Pros and cons of [I][B]not[/B][/I] getting Furious Focus: [LIST] [*][COLOR=darkred]Standard attack is less than Vital Strike[/COLOR] [*][COLOR=royalblue]Full attack are competitive with or possibly more than Vital Strike. Will definitely outpace Furious Finish at higher levels.[/COLOR] [*][COLOR=darkred]Full attacks require full round actions[/COLOR] [*][COLOR=royalblue]Feats not required[/COLOR] [*][COLOR=royalblue]Iterative attacks also allow use of Knockdown rage power.[/COLOR] [/LIST]The more I look at it, the more I think that it's great situationally, but I'm not sure if the usefulness is worth the investment. [/QUOTE]
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