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Future: 13 Mecha Devices
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<blockquote data-quote="DragonTurtle" data-source="post: 2437708" data-attributes="member: 26206"><p>Physical Description: 13 Mecha Devices is an 8- page Black and white PDF by Ronin Arts, authored by Philip Reed. The file is has no illustrations, and has a simple gray border around each page. The title page includes an introduction and the last page is 3 quarters filled with OGL, leaving 6.25 pages for content. The file has bookmarks which actually comes in handy in a PDF this short because it breaks the mecha devices into categories matching up with the d20 Modern Future SRD.</p><p></p><p>For the player: Any player wanting to play a mecha will appreciate the additional options outlined in this book. Of particular use for the player possibly more than the GM is the flight related devices and upgrades. The reasoning of this is that NPC mecha will usually be encountered as a combat scenario and long-range movement will be unlikely for the NPC unless a chase develops.</p><p></p><p>For the GM: As mentioned, the devices in this PDF will allow more customization of mechas and if not shared with the players may allow for some surprises as your mecha does things theirs can’t. </p><p></p><p>New Mechanics: The book is filled with new devices but doesn’t add any additional rules. GMs may want to look at some of the options available as they do up the power level in some categories and may want to take a look to be sure that balance remains.</p><p></p><p>Overview: Ever since watching Robotech after school as a child I have always had a soft spot for mechas. I purchased all the Robotech rpg books mostly for information on the various mecha as I never did actually play the game. As an adult I have purchased and bought the DVDs to watch all over again as a touch of nostalgia. It was with this frame of mind that I reviewed this PDF. After reading it I found it to be functional but it only whetted my appetite for more. Reading about the Exoskeletal armor in this book, brought to mind the battle armor of the veritech fighters in Robotech, one of my favorite things from the original series. The combined weapons summoned images of gigantic arms ending in barrels and barrels of deadly weapons. While this book does help in realizing the customization of mecha that I would like to see, the majority of the ideas are modifications of what already existed in the SRD. Modifications that make sense, but nothing that makes me sit up and take notice. With this in mind, if you are looking for some mecha devices that fill the gaps in what is listed in the SRD this book is a good find. Otherwise I give the book 3 stars. Good information but not revolutionary.</p></blockquote><p></p>
[QUOTE="DragonTurtle, post: 2437708, member: 26206"] Physical Description: 13 Mecha Devices is an 8- page Black and white PDF by Ronin Arts, authored by Philip Reed. The file is has no illustrations, and has a simple gray border around each page. The title page includes an introduction and the last page is 3 quarters filled with OGL, leaving 6.25 pages for content. The file has bookmarks which actually comes in handy in a PDF this short because it breaks the mecha devices into categories matching up with the d20 Modern Future SRD. For the player: Any player wanting to play a mecha will appreciate the additional options outlined in this book. Of particular use for the player possibly more than the GM is the flight related devices and upgrades. The reasoning of this is that NPC mecha will usually be encountered as a combat scenario and long-range movement will be unlikely for the NPC unless a chase develops. For the GM: As mentioned, the devices in this PDF will allow more customization of mechas and if not shared with the players may allow for some surprises as your mecha does things theirs can’t. New Mechanics: The book is filled with new devices but doesn’t add any additional rules. GMs may want to look at some of the options available as they do up the power level in some categories and may want to take a look to be sure that balance remains. Overview: Ever since watching Robotech after school as a child I have always had a soft spot for mechas. I purchased all the Robotech rpg books mostly for information on the various mecha as I never did actually play the game. As an adult I have purchased and bought the DVDs to watch all over again as a touch of nostalgia. It was with this frame of mind that I reviewed this PDF. After reading it I found it to be functional but it only whetted my appetite for more. Reading about the Exoskeletal armor in this book, brought to mind the battle armor of the veritech fighters in Robotech, one of my favorite things from the original series. The combined weapons summoned images of gigantic arms ending in barrels and barrels of deadly weapons. While this book does help in realizing the customization of mecha that I would like to see, the majority of the ideas are modifications of what already existed in the SRD. Modifications that make sense, but nothing that makes me sit up and take notice. With this in mind, if you are looking for some mecha devices that fill the gaps in what is listed in the SRD this book is a good find. Otherwise I give the book 3 stars. Good information but not revolutionary. [/QUOTE]
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