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Future: Advanced PL Armor Question
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1880612" data-attributes="member: 12332"><p>True. I've actually been going back through Alternity and, starting at PL 6, have been re-creating the weapons with an eye toward balance and DIFFERENCE (usually some improvement) between PLs. In Alternity:</p><p></p><p>PL 6 - We get an improvement in ballistic weapons, electrochemical propulsion techniques, damage and range both increase somewhat over PL5.</p><p></p><p>PL 7 - Greatest increase in the number/type of weapons. I found alot of them almost wholley redundant. In Alternity laser weapons introduced an edge in range and a jump in accuracy over PL 6 weapons, but no big damage jump. The "Mass Rifle" shows a huge jump in damage, but is little farther ranged than a melee weapon.</p><p></p><p>PL 8 -- Increase in damage with similar range to PL 7 weapons with the introduction of Maser technology.</p><p></p><p>For PL 6 I recreated electrochemical ballistic weapons by taking similar PL 5 weaponry (9mm, etc) and increasing the die size by one (increasing average damage by 2-3) and extending the range a bit.</p><p></p><p>PL 7 I reintroduced laser weapons by giving them similar stats but adding a Mastercraft bonus to attack rolls and the Laser Rifle is 3d8 instead of 2d12 (slightly better average and minimum damage).</p><p></p><p>I'm going to go through the armor section and make some higher PL armors by tweaking Max Dex and Armor Check FIRST, so I don't get a big AC glut. I think Fast gets a bit of a front-load with the class defense arena. I'm going to make an effective Medium armor for PL 6 AND 7 since mine will be a military campaign and I figure standard issue armors will be in the Medium range, with Heavy being unpowered assault armor and Light being reserved mostly for special-utility armors (stealth suits, etc). I'm also going to make a better Impromptu armor for higher PLs for individuals with no Armor feats (as Alternity seemed to have non-feat-required light armors are higher PLs).</p><p></p><p>Bleh. Hate having to do all of this myself, but at least I have a template to base it off of. Starting at PL 5 and increasing various aspects of weaponry a tad each PL.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1880612, member: 12332"] True. I've actually been going back through Alternity and, starting at PL 6, have been re-creating the weapons with an eye toward balance and DIFFERENCE (usually some improvement) between PLs. In Alternity: PL 6 - We get an improvement in ballistic weapons, electrochemical propulsion techniques, damage and range both increase somewhat over PL5. PL 7 - Greatest increase in the number/type of weapons. I found alot of them almost wholley redundant. In Alternity laser weapons introduced an edge in range and a jump in accuracy over PL 6 weapons, but no big damage jump. The "Mass Rifle" shows a huge jump in damage, but is little farther ranged than a melee weapon. PL 8 -- Increase in damage with similar range to PL 7 weapons with the introduction of Maser technology. For PL 6 I recreated electrochemical ballistic weapons by taking similar PL 5 weaponry (9mm, etc) and increasing the die size by one (increasing average damage by 2-3) and extending the range a bit. PL 7 I reintroduced laser weapons by giving them similar stats but adding a Mastercraft bonus to attack rolls and the Laser Rifle is 3d8 instead of 2d12 (slightly better average and minimum damage). I'm going to go through the armor section and make some higher PL armors by tweaking Max Dex and Armor Check FIRST, so I don't get a big AC glut. I think Fast gets a bit of a front-load with the class defense arena. I'm going to make an effective Medium armor for PL 6 AND 7 since mine will be a military campaign and I figure standard issue armors will be in the Medium range, with Heavy being unpowered assault armor and Light being reserved mostly for special-utility armors (stealth suits, etc). I'm also going to make a better Impromptu armor for higher PLs for individuals with no Armor feats (as Alternity seemed to have non-feat-required light armors are higher PLs). Bleh. Hate having to do all of this myself, but at least I have a template to base it off of. Starting at PL 5 and increasing various aspects of weaponry a tad each PL. --fje [/QUOTE]
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