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Future: Advanced PL Armor Question
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1888587" data-attributes="member: 12332"><p>Well the CF-Clothing I statted at +2.</p><p></p><p>I'm trying to toe the line between what Alternity offered and what d20 offers. In Alternity there WAS a bit of an armor bloat ... and yes, everybody wore CF, but I think that was a design choice that they wrote in specifically. "In the future, you can buy a bulletproof suit-coat." "In the future, we will shoot short-lived singularities at people." also came into play.</p><p></p><p>I see the Deflection Inducer as sort of like a Tower Sheild in D&D ... D&D you get +4 armor for -2 attack and one hand used. This is +4 AC for -4 attack bonus. Popular, but with BABs so low in this game it'll probably be rough. Remember, in Alternity the bonus from a Deflection Inducer more or less added both to AC and physical saves, so this is still toned down.</p><p></p><p>Then again, I built these with three core design elements in mind.</p><p></p><p>1) Staying true to the feel of Alternity's equipment.</p><p>2) Staying within the bounds of d20</p><p>3) My own game will be centered around the Externals War, with military PCs, so I'll have more control over who gets what equipment.</p><p></p><p>Note that the Soft E-Suit still requires Light Armor Prof. I would say that denying armor to somebody in a Deflection Inducer would probably better balance it, but I was mostly noting that DEFLECTION is an armor type in d20 and DEFLECTION INDUCER would seem a little strange if it didn't grant, y'know, deflection. Like Alternity, it would be a hand-wave scenario as even they didn't really explain why armor (even a CF Coat) would keep a DI unit from functioning. (Other than the fact that everybody and their sister would want a DI). Though really, I don't see WHY everybody wouldn't want their own personal non-directional gravitational force field if they could have one.</p><p></p><p>Hrm. An idea would be to add a -4 ACP to the Deflection Inducer ... it would keep you from performing most actions well. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1888587, member: 12332"] Well the CF-Clothing I statted at +2. I'm trying to toe the line between what Alternity offered and what d20 offers. In Alternity there WAS a bit of an armor bloat ... and yes, everybody wore CF, but I think that was a design choice that they wrote in specifically. "In the future, you can buy a bulletproof suit-coat." "In the future, we will shoot short-lived singularities at people." also came into play. I see the Deflection Inducer as sort of like a Tower Sheild in D&D ... D&D you get +4 armor for -2 attack and one hand used. This is +4 AC for -4 attack bonus. Popular, but with BABs so low in this game it'll probably be rough. Remember, in Alternity the bonus from a Deflection Inducer more or less added both to AC and physical saves, so this is still toned down. Then again, I built these with three core design elements in mind. 1) Staying true to the feel of Alternity's equipment. 2) Staying within the bounds of d20 3) My own game will be centered around the Externals War, with military PCs, so I'll have more control over who gets what equipment. Note that the Soft E-Suit still requires Light Armor Prof. I would say that denying armor to somebody in a Deflection Inducer would probably better balance it, but I was mostly noting that DEFLECTION is an armor type in d20 and DEFLECTION INDUCER would seem a little strange if it didn't grant, y'know, deflection. Like Alternity, it would be a hand-wave scenario as even they didn't really explain why armor (even a CF Coat) would keep a DI unit from functioning. (Other than the fact that everybody and their sister would want a DI). Though really, I don't see WHY everybody wouldn't want their own personal non-directional gravitational force field if they could have one. Hrm. An idea would be to add a -4 ACP to the Deflection Inducer ... it would keep you from performing most actions well. --fje [/QUOTE]
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