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Level Up: Advanced 5th Edition (A5E)
Future archetypes with pets
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<blockquote data-quote="Pedantic" data-source="post: 8805922" data-attributes="member: 6690965"><p>I'm super fond of the take on that concept from <a href="https://www.drivethrurpg.com/product/411963/Chamomiles-Guide-to-Everything" target="_blank">this book</a>, the Eidolon Master. You essentially design a pokemon team as you level up, with 1/proficiency available summons. They each get 1 resistance/vulnerability, have a really basic chassis, and then you pick 4 abilities for each one (they work a lot like mini-feats) that each offer an ability score bonus and something else, like a status rider to their attacks, or a burrow speed and so on. You can generally only have 1 out at a time (at higher levels, you can very expensively get 2 or 3) so you're often picking the best member of your team for a given job. As you level up, you get more powerful abilities to pick from for customization.</p><p></p><p>The coolest idea was giving them a few utility abilities, (mostly portal/conjuration themed) that use their eidolon's HP as a resource. You roll the hit dice of a monster you don't currently have summoned, and spend its HP to use your abilities. </p><p></p><p>It would work surprisingly well in a multi-class build with Fighter with Beast Unity, I suspect.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8805922, member: 6690965"] I'm super fond of the take on that concept from [URL='https://www.drivethrurpg.com/product/411963/Chamomiles-Guide-to-Everything']this book[/URL], the Eidolon Master. You essentially design a pokemon team as you level up, with 1/proficiency available summons. They each get 1 resistance/vulnerability, have a really basic chassis, and then you pick 4 abilities for each one (they work a lot like mini-feats) that each offer an ability score bonus and something else, like a status rider to their attacks, or a burrow speed and so on. You can generally only have 1 out at a time (at higher levels, you can very expensively get 2 or 3) so you're often picking the best member of your team for a given job. As you level up, you get more powerful abilities to pick from for customization. The coolest idea was giving them a few utility abilities, (mostly portal/conjuration themed) that use their eidolon's HP as a resource. You roll the hit dice of a monster you don't currently have summoned, and spend its HP to use your abilities. It would work surprisingly well in a multi-class build with Fighter with Beast Unity, I suspect. [/QUOTE]
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