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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Future archetypes with pets
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<blockquote data-quote="lichmaster" data-source="post: 8807107" data-attributes="member: 6683330"><p>It's very probable, I just don't follow many "celebrities" at all.</p><p></p><p>I totally agree. My comment wasn't really to crap on the very good ideas written so far, but just to propose a different way than generating more archetypes. </p><p></p><p>Personally, I don't really like the exponential increase of archetypes, like I didn't like the evergrowing list of feats and prestige classes that happened at a certain point with 3.5. </p><p></p><p>Good variety is paramount, and boy does A5E deliver on that, but the way the core material increases the variety is not just with the sheer number of same kind options (archetypes or feats), but with a good number of well diversified options in many different subsystems (equipment, strongholds, followers, destinies, combat manoeuvres, etc). In this sense, a "pet" system would give even more variety to every character, and a flexible system may allow for creating a very tight bond between pet and owner. But I do understand if some people prefer an archetype for that.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8807107, member: 6683330"] It's very probable, I just don't follow many "celebrities" at all. I totally agree. My comment wasn't really to crap on the very good ideas written so far, but just to propose a different way than generating more archetypes. Personally, I don't really like the exponential increase of archetypes, like I didn't like the evergrowing list of feats and prestige classes that happened at a certain point with 3.5. Good variety is paramount, and boy does A5E deliver on that, but the way the core material increases the variety is not just with the sheer number of same kind options (archetypes or feats), but with a good number of well diversified options in many different subsystems (equipment, strongholds, followers, destinies, combat manoeuvres, etc). In this sense, a "pet" system would give even more variety to every character, and a flexible system may allow for creating a very tight bond between pet and owner. But I do understand if some people prefer an archetype for that. [/QUOTE]
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Future archetypes with pets
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