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<blockquote data-quote="MMORPGAddict" data-source="post: 5966167" data-attributes="member: 48894"><p>Thanks for all of the good information <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I tried a FATE variant earlier, and even mixed in some FATE with 4e. I liked it, but it got zero traction on the players. Many of us are game developers, and work some long hours. They're resistant to collaborative storytelling, or anything involving them doing *any* work outside of Monday nights. Therefore, I do 99% of the work. </p><p></p><p>There were several good suggestions above, and on my Google+ query (someone mentioned a Call of Cthulhu variant there). I'll check them out, and find something that keeps me from having to do all of their character creation / maintenance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We were using MapTool for 4e, with a campaign addon that allowed us to parse stat blocks, and used the standard DDI character generator. It was ideal, but we just want something different at this point. I was hoping that something like PCGen existed for a different game system, and someone was going to hand me a magic bullet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The campaign is a near-future story, where the players were on a seed ship during a Diaspora. When they woke, it was many years later, the ship was in distress / under attack, and they'd reached ... Earth. Somehow, they had been recalled, and were witnessing Earth and the surrounding systems suffering a harsh beat-down by some aliens. The shock troops seemed to be bioengineered (somewhat reminiscent of Yuuzhan Vong), with the backstory a bit resembling Falling Skies (but with more tech and more options).</p><p><u><strong></strong></u></p><p><u><strong></strong></u></p><p><u><strong></strong></u></p></blockquote><p></p>
[QUOTE="MMORPGAddict, post: 5966167, member: 48894"] Thanks for all of the good information :) I tried a FATE variant earlier, and even mixed in some FATE with 4e. I liked it, but it got zero traction on the players. Many of us are game developers, and work some long hours. They're resistant to collaborative storytelling, or anything involving them doing *any* work outside of Monday nights. Therefore, I do 99% of the work. There were several good suggestions above, and on my Google+ query (someone mentioned a Call of Cthulhu variant there). I'll check them out, and find something that keeps me from having to do all of their character creation / maintenance :) We were using MapTool for 4e, with a campaign addon that allowed us to parse stat blocks, and used the standard DDI character generator. It was ideal, but we just want something different at this point. I was hoping that something like PCGen existed for a different game system, and someone was going to hand me a magic bullet :) The campaign is a near-future story, where the players were on a seed ship during a Diaspora. When they woke, it was many years later, the ship was in distress / under attack, and they'd reached ... Earth. Somehow, they had been recalled, and were witnessing Earth and the surrounding systems suffering a harsh beat-down by some aliens. The shock troops seemed to be bioengineered (somewhat reminiscent of Yuuzhan Vong), with the backstory a bit resembling Falling Skies (but with more tech and more options). [U][B] [/B][/U] [/QUOTE]
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