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Future-Edition Brainstorming: A Simplified Cosmology (+)
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<blockquote data-quote="squibbles" data-source="post: 8506274" data-attributes="member: 6937590"><p>I find the strangeness and complexity of the great wheel <em>interesting</em>. There are lots of dud planes, but lots of philosophically intriguing ones too. The plane of limbo really comes alive in Planescape Torment with Dakkon's backstory--his unbroken circle of zerthimon bit is, in my opinion, the best D&D fiction ever written.</p><p></p><p>This topic, though, turns heavily on how much importance the official/assumed setting has. The DMG is pretty coy about it "As described in the Player's Handbook, the assumed D&D cosmology includes more than two dozen planes. For your campaign, you decide what planes to include..." It has just A BUTTLOAD of different options on p. 44. One of them is, more or less, what you have suggested here minus the shadowfell & feywild:</p><p style="margin-left: 40px"></p> <p style="margin-left: 40px">"The Omniverse. This simple cosmology covers the bare minimum: a Material Plane; the Transitive Planes; a single Elemental Chaos; an Overheaven, where good aligned deities and celestials live; and the Underworld, where evil deities and fiends live."</p><p></p><p>I think they probably shouldn't have printed ANY cosmology in the PHB--especially given that the DMG completely undercuts it--or left the cosmology at the vaguest general level, i.e. <em>in D&D there are many dimensions PCs can travel to, from the echoes of the material world, to the elemental chaos, to the underworld, the realms of the gods, and the astral and ethereal planes; your DM will know the specifics</em>. They could also have just listed the planes with brief descriptions for ones that are more important. Tbh, the brief PHB description of, say, "Carceri, the Tarterian Depths of--NE, CE" in Appendix C without any further elaboration or mention anywhere else in the PHB is actually pretty brilliant. It stirs the imagination without nailing anything down. The DM's just gotta prevent players from feeling like they're supposed to look it up on the internet to be playing the game properly, or that there are correct descriptions that can be found online at all.</p><p></p><p>--edit--your suggestion sounds fine to me too.</p></blockquote><p></p>
[QUOTE="squibbles, post: 8506274, member: 6937590"] I find the strangeness and complexity of the great wheel [I]interesting[/I]. There are lots of dud planes, but lots of philosophically intriguing ones too. The plane of limbo really comes alive in Planescape Torment with Dakkon's backstory--his unbroken circle of zerthimon bit is, in my opinion, the best D&D fiction ever written. This topic, though, turns heavily on how much importance the official/assumed setting has. The DMG is pretty coy about it "As described in the Player's Handbook, the assumed D&D cosmology includes more than two dozen planes. For your campaign, you decide what planes to include..." It has just A BUTTLOAD of different options on p. 44. One of them is, more or less, what you have suggested here minus the shadowfell & feywild: [INDENT=2][/INDENT] [INDENT=2]"The Omniverse. This simple cosmology covers the bare minimum: a Material Plane; the Transitive Planes; a single Elemental Chaos; an Overheaven, where good aligned deities and celestials live; and the Underworld, where evil deities and fiends live."[/INDENT] I think they probably shouldn't have printed ANY cosmology in the PHB--especially given that the DMG completely undercuts it--or left the cosmology at the vaguest general level, i.e. [I]in D&D there are many dimensions PCs can travel to, from the echoes of the material world, to the elemental chaos, to the underworld, the realms of the gods, and the astral and ethereal planes; your DM will know the specifics[/I]. They could also have just listed the planes with brief descriptions for ones that are more important. Tbh, the brief PHB description of, say, "Carceri, the Tarterian Depths of--NE, CE" in Appendix C without any further elaboration or mention anywhere else in the PHB is actually pretty brilliant. It stirs the imagination without nailing anything down. The DM's just gotta prevent players from feeling like they're supposed to look it up on the internet to be playing the game properly, or that there are correct descriptions that can be found online at all. --edit--your suggestion sounds fine to me too. [/QUOTE]
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