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Future-Edition Brainstorming: A Simplified Cosmology (+)
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<blockquote data-quote="Lyxen" data-source="post: 8506451" data-attributes="member: 7032025"><p>What do you mean by "reality" ? The reason for which the Great Wheel and all its little cogs suits me is that it is extremely playable, if you are using the corresponding paradigms in your game (which we are, a lot of people at our tables are children of AD&D in particular, and even the younger generations like it that way). Obviously, if it's not your cup of tea, I understand you using something else, but the good points of the Great Wheel for us is that it was designed with playability in mind, just like Eberron's, by the way, which loops back to my first message here. Choose what you want to play, and design or re-use your setting and its appropriate cosmology according to what you want. My problem with the DC one is that it was designed for comics and that unfortunately, different mediums don't translate well across each other, it's really hard to implement a RPG in a book / comic / movie setting and vice-versa, they are not designed with the same audience in mind and using the same kind of heroes and actions. This is why, for me, cosmologies designed for TTRPG have always been superior in terms of gaming, they are suited to the hobby.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8506451, member: 7032025"] What do you mean by "reality" ? The reason for which the Great Wheel and all its little cogs suits me is that it is extremely playable, if you are using the corresponding paradigms in your game (which we are, a lot of people at our tables are children of AD&D in particular, and even the younger generations like it that way). Obviously, if it's not your cup of tea, I understand you using something else, but the good points of the Great Wheel for us is that it was designed with playability in mind, just like Eberron's, by the way, which loops back to my first message here. Choose what you want to play, and design or re-use your setting and its appropriate cosmology according to what you want. My problem with the DC one is that it was designed for comics and that unfortunately, different mediums don't translate well across each other, it's really hard to implement a RPG in a book / comic / movie setting and vice-versa, they are not designed with the same audience in mind and using the same kind of heroes and actions. This is why, for me, cosmologies designed for TTRPG have always been superior in terms of gaming, they are suited to the hobby. [/QUOTE]
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