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Future-Edition Brainstorming: A Simplified Cosmology (+)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8506470" data-attributes="member: 7025508"><p>[USER=7023887]@AcererakTriple6[/USER] Yeah, the Great Wheel (aside a cool name) is an utter mess. I'd never use it as written. As for your simplified model, it seems pretty logical, though personally heaven/hell division and basing things on alignment is something I wouldn't do. But if it works for the tone you're going for, then great.</p><p></p><p>Another thing I'd consider is how much any of this usually matters. Planehopping is really high level stuff, and most campaigns don't go that far. Most of the time all is needed is some vague idea that there might be some other dimensions where demons and other stuff like that comes from, but how it exactly works doesn't need to be something the characters actually know about.</p><p></p><p>One thing I've done my setting, is magical zones, which have some characteristics that you'd normally associate with certain planes. But these are merely areas within the normal world. Death zones (created by ancient mass deaths and/or powerful necromantic magic) that are a bit like Shadowfell, Wild Magic zones that are a bit like Feywild, Elemental zones where the elemental balance is skewed towards one element, making the area more like elemental planes etc.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8506470, member: 7025508"] [USER=7023887]@AcererakTriple6[/USER] Yeah, the Great Wheel (aside a cool name) is an utter mess. I'd never use it as written. As for your simplified model, it seems pretty logical, though personally heaven/hell division and basing things on alignment is something I wouldn't do. But if it works for the tone you're going for, then great. Another thing I'd consider is how much any of this usually matters. Planehopping is really high level stuff, and most campaigns don't go that far. Most of the time all is needed is some vague idea that there might be some other dimensions where demons and other stuff like that comes from, but how it exactly works doesn't need to be something the characters actually know about. One thing I've done my setting, is magical zones, which have some characteristics that you'd normally associate with certain planes. But these are merely areas within the normal world. Death zones (created by ancient mass deaths and/or powerful necromantic magic) that are a bit like Shadowfell, Wild Magic zones that are a bit like Feywild, Elemental zones where the elemental balance is skewed towards one element, making the area more like elemental planes etc. [/QUOTE]
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