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Future-Edition Brainstorming: A Simplified Cosmology (+)
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<blockquote data-quote="Neonchameleon" data-source="post: 8506710" data-attributes="member: 87792"><p>But I don't <em>want</em> to sit around on a cloud all day strumming a harp. Or an endless drunken feast for warriors in Valhalla. Or...</p><p></p><p>And this is when just having a single Heaven falls apart. Two different people can have very different ideas as to what heaven is - and not all religions necessarily split heaven and hell (I'm reminded of a parable where both heaven and hell are the same dining table with six foot long cutlery). D&D's default cosmology is explicitly polytheistic. And it's not clear at least to me why there should be hard dividing lines between afterlives by alignment; you're always going to get fuzzy borders. Never mind the heavens where some of the pleasures involve watching the sufferings of the damned. Fundamentally I think it makes sense to have all the afterlives in the same general area.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8506710, member: 87792"] But I don't [I]want[/I] to sit around on a cloud all day strumming a harp. Or an endless drunken feast for warriors in Valhalla. Or... And this is when just having a single Heaven falls apart. Two different people can have very different ideas as to what heaven is - and not all religions necessarily split heaven and hell (I'm reminded of a parable where both heaven and hell are the same dining table with six foot long cutlery). D&D's default cosmology is explicitly polytheistic. And it's not clear at least to me why there should be hard dividing lines between afterlives by alignment; you're always going to get fuzzy borders. Never mind the heavens where some of the pleasures involve watching the sufferings of the damned. Fundamentally I think it makes sense to have all the afterlives in the same general area. [/QUOTE]
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