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Future Forgotten Realms Novels: Canon or Not?
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<blockquote data-quote="Mighty Veil" data-source="post: 3817647" data-attributes="member: 30559"><p><strong>Expanded universe</strong></p><p></p><p>I always felt with Greyhawk they should had done 2 things with it. First, roll it back to its basics, the Gygax version. And make that Open Game for 3rd parties. Second, have a WoTC continuity of Greyhawk (the 2e stuff). 3rd parties could make their own version of Greyhawk city or adventures (imagine if Freeport had been Greyhawk and the DCC were written in the Greyhawk world). Wizards' version would be a GH Expanded universe. Set up much like how the Star Wars one is. It has it's official (Lucus stuff) and it's official Expanded universe.</p><p></p><p>Maybe a lesson for the Realms. You print out a cannon version for everyone. It's basic, it sets you up for what the Realms is. Then you have a Expanded world, consisting of books, DDi, and a Realms page; each giving story or campaign world ideas for those who want them.</p><p></p><p>Each new D&D edition wouldn't then need a NEW Realms each time, with its new world event and silly explainings on why this class is gone from the world since the edition doesn't have it. Example, Bhaal is removed since assassins weren't in 2e. Bets that he returns if PHB 2 or 3 has a assassin class in it. You can just keep a Bhaal if it works for that world's flavor and feel. Then in the game rules just say: assassins are now rogues since we have no written assassin class. Feel free to keep a powerful guild who's leader is called the Grandfather of Assassins.</p><p></p><p>By having an expanded universe. Each edition would only need to focus on the new rules and how it effects the world since the last edition. No need for worldly events. Each edition the world gets reset back to its start in expanded universe. Of course the novels which make money would continue in its continuity.</p></blockquote><p></p>
[QUOTE="Mighty Veil, post: 3817647, member: 30559"] [b]Expanded universe[/b] I always felt with Greyhawk they should had done 2 things with it. First, roll it back to its basics, the Gygax version. And make that Open Game for 3rd parties. Second, have a WoTC continuity of Greyhawk (the 2e stuff). 3rd parties could make their own version of Greyhawk city or adventures (imagine if Freeport had been Greyhawk and the DCC were written in the Greyhawk world). Wizards' version would be a GH Expanded universe. Set up much like how the Star Wars one is. It has it's official (Lucus stuff) and it's official Expanded universe. Maybe a lesson for the Realms. You print out a cannon version for everyone. It's basic, it sets you up for what the Realms is. Then you have a Expanded world, consisting of books, DDi, and a Realms page; each giving story or campaign world ideas for those who want them. Each new D&D edition wouldn't then need a NEW Realms each time, with its new world event and silly explainings on why this class is gone from the world since the edition doesn't have it. Example, Bhaal is removed since assassins weren't in 2e. Bets that he returns if PHB 2 or 3 has a assassin class in it. You can just keep a Bhaal if it works for that world's flavor and feel. Then in the game rules just say: assassins are now rogues since we have no written assassin class. Feel free to keep a powerful guild who's leader is called the Grandfather of Assassins. By having an expanded universe. Each edition would only need to focus on the new rules and how it effects the world since the last edition. No need for worldly events. Each edition the world gets reset back to its start in expanded universe. Of course the novels which make money would continue in its continuity. [/QUOTE]
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