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Future of D&D Encounters Program with Chris Tulach!
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<blockquote data-quote="darjr" data-source="post: 9877948" data-attributes="member: 52905"><p>Future of D&D Encounters Program with Chris Tulach! (MD 283) [MEDIA=youtube]fb8CokcMxp4[/MEDIA] </p><p></p><p>I’m still listening to it but I’m interested in anything that helps grow the hobby.</p><p></p><p>It’s nice to get a lot of background on Chris Tulach. </p><p></p><p>[callout] D&D Encounters Program with Chris Tulach!</p><p></p><p>Chris Tulach, organized play manager for D&D, shares how the revised D&D Encounters program will work for stores and home play, including the upcoming celebration event! Chris also discusses the latest with Adventurers League and Legends of Greyhawk.</p><p></p><p>Contents</p><p>00:00 D&D Encounters with Chris Tulach</p><p>00:37 Chris' Path Through Organized Play</p><p>08:01 Longest Org Play Tenure</p><p>09:35 Goal of Organized Play</p><p>11:48 Measuring Benefits</p><p>15:00 Why D&D Encounters Rocked</p><p>24:45 D&D Encounters in 2026</p><p>26:40 Celebration Kick-Off Event</p><p>27:53 Seasons and D&D Encounters Timing</p><p>32:53 Encounters Through D&D Beyond</p><p>36:34 Working With Stores</p><p>37:56 Seasonal Cadence</p><p>40:10 WPN Store Incentives</p><p>43:44 Adventurers League</p><p>46:26 Legends of Greyhawk</p><p>53:03 Organized Play Options</p><p>57:13 AL and LoG Seasonality</p><p>59:29 Follow Chris Tulach!</p><p>01:02:39 Shout-Outs</p><p>01:06:40 What Are We Gonna Do?[/callout]</p><p></p><p>From my post later.</p><p></p><p>D&D Organized Play Programs — Overview</p><p>D&D Encounters (New Seasonal Program)</p><p>This program is tied closely to new book releases, with approximately one month of content per season. Content will be available through D&D Beyond, PDF, and physical formats.</p><p>The program is designed primarily for Wizards Play Network (WPN) stores to offer a premium in-store experience, though it can be run by anyone, anywhere. Some experiences may be exclusive to stores or events. Access to play content is intended to be broadly available, with any costs kept low. Stores will receive D&D Beyond access codes, physical materials, and PDF codes. Printed materials are for Dungeon Masters to keep.</p><p>WPN stores will be incentivized to run these events, with tiered benefits offering a path to the highest level of support — previously only available through Magic: The Gathering.</p><p>Play Kits</p><p>Play kits will be free and contain physical items focused on play, including printed event materials, a map, player and DM rewards (tied to the season), instructions, and other play aids. Initial quantities will be limited, so stores should place orders as soon as possible. Digital kits will be available for stores that miss out on physical ones.</p><p>Program Development</p><p>Wizards worked closely with stores to shape the program. There was a presentation at GAMA. A pre-season phase may focus on convention events. Gap-filler content is being considered for between seasons, and an additional organized play program is also in development.</p><p></p><p>Adventurers League (AL)</p><p>AL remains largely unchanged — it is a community-created content program running at selected conventions. It is a legacy 5th Edition program using content from 2014 onward, organized into separate campaign worlds. New AL rules will allow access to content as new releases come out.</p><p></p><p>Legends of Greyhawk</p><p>Currently in the tail end of its beta period. Content is created and organized by Baldman Games, Game Conclave, and West Coast Gamers, with rules and strategy direction from Wizards of the Coast. The program uses D&D 5.5 rules forward and is focused on the Greyhawk setting. It is coming to D&D Beyond soon and will be more closely themed and curated around the seasonal content, particularly for later seasons.</p><p></p><p>Key Notes</p><p>All programs will coexist. D&D Encounters handles seasonal content tied to new releases. Adventurers League and Legends of Greyhawk fill separate roles as distinct campaign programs. Legends of Greyhawk and Encounters are 5.5 forward; AL covers 2014 5e content onward.</p></blockquote><p></p>
[QUOTE="darjr, post: 9877948, member: 52905"] Future of D&D Encounters Program with Chris Tulach! (MD 283) [MEDIA=youtube]fb8CokcMxp4[/MEDIA] I’m still listening to it but I’m interested in anything that helps grow the hobby. It’s nice to get a lot of background on Chris Tulach. [callout] D&D Encounters Program with Chris Tulach! Chris Tulach, organized play manager for D&D, shares how the revised D&D Encounters program will work for stores and home play, including the upcoming celebration event! Chris also discusses the latest with Adventurers League and Legends of Greyhawk. Contents 00:00 D&D Encounters with Chris Tulach 00:37 Chris' Path Through Organized Play 08:01 Longest Org Play Tenure 09:35 Goal of Organized Play 11:48 Measuring Benefits 15:00 Why D&D Encounters Rocked 24:45 D&D Encounters in 2026 26:40 Celebration Kick-Off Event 27:53 Seasons and D&D Encounters Timing 32:53 Encounters Through D&D Beyond 36:34 Working With Stores 37:56 Seasonal Cadence 40:10 WPN Store Incentives 43:44 Adventurers League 46:26 Legends of Greyhawk 53:03 Organized Play Options 57:13 AL and LoG Seasonality 59:29 Follow Chris Tulach! 01:02:39 Shout-Outs 01:06:40 What Are We Gonna Do?[/callout] From my post later. D&D Organized Play Programs — Overview D&D Encounters (New Seasonal Program) This program is tied closely to new book releases, with approximately one month of content per season. Content will be available through D&D Beyond, PDF, and physical formats. The program is designed primarily for Wizards Play Network (WPN) stores to offer a premium in-store experience, though it can be run by anyone, anywhere. Some experiences may be exclusive to stores or events. Access to play content is intended to be broadly available, with any costs kept low. Stores will receive D&D Beyond access codes, physical materials, and PDF codes. Printed materials are for Dungeon Masters to keep. WPN stores will be incentivized to run these events, with tiered benefits offering a path to the highest level of support — previously only available through Magic: The Gathering. Play Kits Play kits will be free and contain physical items focused on play, including printed event materials, a map, player and DM rewards (tied to the season), instructions, and other play aids. Initial quantities will be limited, so stores should place orders as soon as possible. Digital kits will be available for stores that miss out on physical ones. Program Development Wizards worked closely with stores to shape the program. There was a presentation at GAMA. A pre-season phase may focus on convention events. Gap-filler content is being considered for between seasons, and an additional organized play program is also in development. Adventurers League (AL) AL remains largely unchanged — it is a community-created content program running at selected conventions. It is a legacy 5th Edition program using content from 2014 onward, organized into separate campaign worlds. New AL rules will allow access to content as new releases come out. Legends of Greyhawk Currently in the tail end of its beta period. Content is created and organized by Baldman Games, Game Conclave, and West Coast Gamers, with rules and strategy direction from Wizards of the Coast. The program uses D&D 5.5 rules forward and is focused on the Greyhawk setting. It is coming to D&D Beyond soon and will be more closely themed and curated around the seasonal content, particularly for later seasons. Key Notes All programs will coexist. D&D Encounters handles seasonal content tied to new releases. Adventurers League and Legends of Greyhawk fill separate roles as distinct campaign programs. Legends of Greyhawk and Encounters are 5.5 forward; AL covers 2014 5e content onward. [/QUOTE]
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