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<blockquote data-quote="DM" data-source="post: 495292" data-attributes="member: 6153"><p><strong>RE: Wishlist</strong></p><p></p><p>You sound a lot like us, InvaderSquoosh, when we first started to integrate computers into our gaming sessions.  That’s what drove us into developing, kLoOge.Werks – The Digital Gaming Table.  Let me see if I can address your techno requests as brief as possible:</p><p></p><p> </p><p></p><p>     The main area of the screen is a map.  The map is any .jpeg, .gif, or .png file you provide.  All you need to set up is the map scale and a grid if you want.  The miniatures are also like the map, only smaller.  You could even take pictures of your existing miniatures and use those images.  Fog of war is completely controlled by the GM/DM or by the players light source, depending how you set it up.  The screen shots would look something like this: </p><p>Master/GM - <a href="http://www.kloogeinc.com/werks/images/sview.jpg" target="_blank">http://www.kloogeinc.com/werks/images/sview.jpg</a></p><p>Client(s)/Players - <a href="http://www.kloogeinc.com/werks/images/cview.jpg" target="_blank">http://www.kloogeinc.com/werks/images/cview.jpg</a></p><p></p><p> </p><p></p><p>     A ton of features are included to help a GM/DM.  A 2nd and 3rd ed. initiative/combat tracker is intergraded.  Combat targeting with intergraded dice rollers and dice expressions are also built in.  So, if you wanted a roll to be (1d8)+3 or (1d12)+3/2, you could do it.  I can’t say that Werks is open source or scriptable, but we do listen to our users.  If you have a suggestion that would make Werks better, there’s a good chance that we’ll integrated it.  Most of the features that we’ve added since its inception were from feedback from our customers or potential customers.  If you really want something you can script yourself, you may want tot check out OpenRPG at <a href="http://www.openrpg.com/orpgnuke/index.php" target="_blank">http://www.openrpg.com/orpgnuke/index.php</a></p><p></p><p> </p><p></p><p>I hear your, and others, pleas for a XML standard and sources for gaming material.  Where Werks doesn’t generate stat sheets or supply you with rules on how to play, we do support eTools XML export feature to import your PC’s and monsters that you’ve made with it.  Multiple monsters are easily created via a cut and paste feature.  We hope to see other generators (GM Genie, DM Familiar, Twin Rose, ect.)  adopt a XML export feature so we could support those software packages as well.</p><p>     </p><p>I’ve tried not to toot my own horn too much here, but if Werks sounds like it may be able to help you out, check out and download the free demo at <a href="http://www.kloogeinc.com/werks/download.htm" target="_blank">http://www.kloogeinc.com/werks/download.htm</a> and play around with it.</p><p></p><p>A partial feature list can be found here at <a href="http://www.kloogeinc.com/werks/readme.htm" target="_blank">http://www.kloogeinc.com/werks/readme.htm</a></p><p></p><p>If you have any questions, comments, or concerns, don’t hesitate to drop me a line or check out our forum at our website.</p></blockquote><p></p>
[QUOTE="DM, post: 495292, member: 6153"] [b]RE: Wishlist[/b] You sound a lot like us, InvaderSquoosh, when we first started to integrate computers into our gaming sessions. That’s what drove us into developing, kLoOge.Werks – The Digital Gaming Table. Let me see if I can address your techno requests as brief as possible: The main area of the screen is a map. The map is any .jpeg, .gif, or .png file you provide. All you need to set up is the map scale and a grid if you want. The miniatures are also like the map, only smaller. You could even take pictures of your existing miniatures and use those images. Fog of war is completely controlled by the GM/DM or by the players light source, depending how you set it up. The screen shots would look something like this: Master/GM - [url]http://www.kloogeinc.com/werks/images/sview.jpg[/url] Client(s)/Players - [url]http://www.kloogeinc.com/werks/images/cview.jpg[/url] A ton of features are included to help a GM/DM. A 2nd and 3rd ed. initiative/combat tracker is intergraded. Combat targeting with intergraded dice rollers and dice expressions are also built in. So, if you wanted a roll to be (1d8)+3 or (1d12)+3/2, you could do it. I can’t say that Werks is open source or scriptable, but we do listen to our users. If you have a suggestion that would make Werks better, there’s a good chance that we’ll integrated it. Most of the features that we’ve added since its inception were from feedback from our customers or potential customers. If you really want something you can script yourself, you may want tot check out OpenRPG at [url]http://www.openrpg.com/orpgnuke/index.php[/url] I hear your, and others, pleas for a XML standard and sources for gaming material. Where Werks doesn’t generate stat sheets or supply you with rules on how to play, we do support eTools XML export feature to import your PC’s and monsters that you’ve made with it. Multiple monsters are easily created via a cut and paste feature. We hope to see other generators (GM Genie, DM Familiar, Twin Rose, ect.) adopt a XML export feature so we could support those software packages as well. I’ve tried not to toot my own horn too much here, but if Werks sounds like it may be able to help you out, check out and download the free demo at [url]http://www.kloogeinc.com/werks/download.htm[/url] and play around with it. A partial feature list can be found here at [url]http://www.kloogeinc.com/werks/readme.htm[/url] If you have any questions, comments, or concerns, don’t hesitate to drop me a line or check out our forum at our website. [/QUOTE]
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