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<blockquote data-quote="Twin Rose" data-source="post: 504718" data-attributes="member: 2765"><p><strong>Re: d20 XML Standard?</strong></p><p></p><p></p><p></p><p>An "official" Character Generator and Monster Generator is an entirely different sort of thing that what many of the developers are working on, and if you think so, then perhaps you should explore some of the softwares made available to people out there.  </p><p></p><p>Wizard's of the Coast contracted a third party to make a basic  generator for their core 3 products, but in no way does it support any third party d20 publications - and certainly isn't compatible with any map programs available on the market, nor does it touch on combat management, campaign worlds, class editting, or any of these features.</p><p></p><p>Campaign Suite will be a year old since first release, as of next week. Sales have steadily increased, more so in the months since the release of eTools, and I expect them to continue to grow as more features are added and more data is available to the consumer.  I certainly have no intention of crippling my product to make it compatible with the very basic XML provided by eTools, nor should I.  The d20 system is much more than "Dungeons & Dragons" the three core rulebooks - that's the whole point of teh system, and the Open Gaming License.  </p><p></p><p>Whether or not a standard comes to be is a matter for some debate - every software designer has their own idea for how things "should be done" to maintain compatiblity and legality with the OGL and d20 STL.  I hope that a standard does become available, or that we begin writing import/export features to eachothers products - it's only good business.  But I think a good number of developers, and more importantly their customers, believe their products to not only be competitive but superior in many aspects (Say, class editors) than any "official" product meant to support the core rulebooks alone.</p></blockquote><p></p>
[QUOTE="Twin Rose, post: 504718, member: 2765"] [b]Re: d20 XML Standard?[/b] An "official" Character Generator and Monster Generator is an entirely different sort of thing that what many of the developers are working on, and if you think so, then perhaps you should explore some of the softwares made available to people out there. Wizard's of the Coast contracted a third party to make a basic generator for their core 3 products, but in no way does it support any third party d20 publications - and certainly isn't compatible with any map programs available on the market, nor does it touch on combat management, campaign worlds, class editting, or any of these features. Campaign Suite will be a year old since first release, as of next week. Sales have steadily increased, more so in the months since the release of eTools, and I expect them to continue to grow as more features are added and more data is available to the consumer. I certainly have no intention of crippling my product to make it compatible with the very basic XML provided by eTools, nor should I. The d20 system is much more than "Dungeons & Dragons" the three core rulebooks - that's the whole point of teh system, and the Open Gaming License. Whether or not a standard comes to be is a matter for some debate - every software designer has their own idea for how things "should be done" to maintain compatiblity and legality with the OGL and d20 STL. I hope that a standard does become available, or that we begin writing import/export features to eachothers products - it's only good business. But I think a good number of developers, and more importantly their customers, believe their products to not only be competitive but superior in many aspects (Say, class editors) than any "official" product meant to support the core rulebooks alone. [/QUOTE]
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