Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
FuturePSI - the new psionics in town
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Roudi" data-source="post: 1845016" data-attributes="member: 12423"><p>Okay, folks. FuturePSI is an idea that's been kicking around for a year or so. Basically it's an attempt at a power point-less, magic-less, fluid system of psionic powers for d20 modern. My goal in posting it here is to gain feedback and allow others to contribute to the development. Please feel free to post comments, power suggestions, or to take a hand at crafting psitalents. </p><p></p><p><span style="font-size: 26px"><em><strong>FuturePSI</strong></em></span></p><p></p><p>The human mind is a vast well of potential, buried deep among the unused areas of our brain. As time progresses, certain lucky (or unlucky) individuals will begin to discover the first hints of this unlocked psionic potential. While none are sure what catalysed this realization of power, it will be evident that something, some new force, is emerging among humanity. Something that allows thought, will and imagination to be come physically manifest. Something that makes possible the impossible. And we will call it FuturePSI.</p><p></p><p>FuturePSI is a new system of rules that covers some very old terrain – psionics. Quite a number of psionic systems exist for d20 games: d20 Modern has its default system, based on the D&D Psionics Handbook. It works much the same as magic, except it replaces “spells per day” with a pool of “power points.” Darwin’s World 2, released by RPGObjects, contains a very thorough feat-based psionics system. Even the Force in Star Wars d20, which uses both feats and skills, could be considered psionics. While FuturePSI is unavoidably inspired by these three and other systems, it is also distinct in many respects. FuturePSI is intended to add a fresh new approach to psionics for your d20 Modern and Future games.</p><p></p><p>With FuturePSI, there are two ways to gain psionic ability – either you are born with the gift, or you learn it through discipline and concentration. To model this in d20 Modern, psionics are accessible through either the PsiGift feat, or by taking the PsiStudent advanced class. Neither are prerequisites or exclusive of each other. A person without PsiGift may become a PsiStudent. A person with PsiGift may also become a PsiStudent. Those born with the PsiGift enjoy a natural talent for psionics, while PsiStudents are rewarded for focus and perseverance with more potent powers.</p><p></p><p><em>Basic Terms:</em></p><p></p><p><strong>PsiTalent:</strong> Traditionally called “psionic powers”, PsiTalents are psionic abilities gained as talents. They either allow a psionicist to manifest a power, or they improve upon the powers they are able to manifest.</p><p></p><p><strong>Key Ability:</strong>Each PsiTalent is tied to one of the three mental ability scores (Intelligence, Wisdom, or Charisma). Any psionic check or psionic attack roll is modified by the psitalent’s key ability modifier. All psionic powers have a range equal to 10ft per point of key ability modifier, if applicable.</p><p></p><p><strong>Psionic Check:</strong> a psionic check is 1d20 + the psitalent’s key ability modifier</p><p></p><p><strong>Psionic Attack Roll:</strong> Some psitalents are used offensively via psionic attack rolls. They are 1d20 + the psitalent’s key ability modifier. Do not add your base attack bonus to a psionic attack roll unless you have taken a psitalent that allows you to do so.</p><p></p><p><strong>Manifestation Time:</strong> This is how long it takes to manifest a particular psionic power.</p><p></p><p><strong>Effect Time:</strong> Often called “duration”, this is how long a power lasts once manifested. For definitions of the specific effect times, consult your Modern SRD.</p><p></p><p><strong>Rest Time: </strong>Psionic powers are taxing on the mind; therefore, the mind must rest between manifesting powers. The minimum rest time is one round. This means that, after manifesting a power, the psionicist must not manifest another power for the remainder of the round and the entire following round. On the psionicist’s turn after the full round of rest, he is able to manifest powers normally. Some powers have higher rest times, and some are scalable, but they will always have a minimum rest time of one round. Rest time starts when the power duration ends. “Rest” means that the psionicist manifests no powers. He can still move, attack, defend, use skills, cast spells, etc. The only thing that needs rest is the psionicist’s psionic powers.</p><p><em>Note:</em> Occasionally, a power’s rest time will be listed “As Effect Time.” This applies to powers without a static effect time; usually scalable-duration powers. In these cases, the Rest Time is a number of rounds equal to the number of rounds that the power was in effect.</p><p></p><p>Feat:</p><p></p><p><strong><em>PsiGift [General]</em></strong></p><p>You are born with the natural gift of psionic ability. This allows you to gain and manifest psionic powers.</p><p><strong>Benefit:</strong> Whenever you have the opportunity to choose a Talent from a class Talent Tree, you may choose a talent from a PsiTalent Tree instead. You must meet the prerequisites of any talent you choose to take.</p><p><em>Special:</em> This feat may only be taken at first level</p></blockquote><p></p>
[QUOTE="Roudi, post: 1845016, member: 12423"] Okay, folks. FuturePSI is an idea that's been kicking around for a year or so. Basically it's an attempt at a power point-less, magic-less, fluid system of psionic powers for d20 modern. My goal in posting it here is to gain feedback and allow others to contribute to the development. Please feel free to post comments, power suggestions, or to take a hand at crafting psitalents. [size=18][i][b]FuturePSI[/b][/i][/size] The human mind is a vast well of potential, buried deep among the unused areas of our brain. As time progresses, certain lucky (or unlucky) individuals will begin to discover the first hints of this unlocked psionic potential. While none are sure what catalysed this realization of power, it will be evident that something, some new force, is emerging among humanity. Something that allows thought, will and imagination to be come physically manifest. Something that makes possible the impossible. And we will call it FuturePSI. FuturePSI is a new system of rules that covers some very old terrain – psionics. Quite a number of psionic systems exist for d20 games: d20 Modern has its default system, based on the D&D Psionics Handbook. It works much the same as magic, except it replaces “spells per day” with a pool of “power points.” Darwin’s World 2, released by RPGObjects, contains a very thorough feat-based psionics system. Even the Force in Star Wars d20, which uses both feats and skills, could be considered psionics. While FuturePSI is unavoidably inspired by these three and other systems, it is also distinct in many respects. FuturePSI is intended to add a fresh new approach to psionics for your d20 Modern and Future games. With FuturePSI, there are two ways to gain psionic ability – either you are born with the gift, or you learn it through discipline and concentration. To model this in d20 Modern, psionics are accessible through either the PsiGift feat, or by taking the PsiStudent advanced class. Neither are prerequisites or exclusive of each other. A person without PsiGift may become a PsiStudent. A person with PsiGift may also become a PsiStudent. Those born with the PsiGift enjoy a natural talent for psionics, while PsiStudents are rewarded for focus and perseverance with more potent powers. [i]Basic Terms:[/i] [b]PsiTalent:[/b] Traditionally called “psionic powers”, PsiTalents are psionic abilities gained as talents. They either allow a psionicist to manifest a power, or they improve upon the powers they are able to manifest. [b]Key Ability:[/b]Each PsiTalent is tied to one of the three mental ability scores (Intelligence, Wisdom, or Charisma). Any psionic check or psionic attack roll is modified by the psitalent’s key ability modifier. All psionic powers have a range equal to 10ft per point of key ability modifier, if applicable. [b]Psionic Check:[/b] a psionic check is 1d20 + the psitalent’s key ability modifier [b]Psionic Attack Roll:[/b] Some psitalents are used offensively via psionic attack rolls. They are 1d20 + the psitalent’s key ability modifier. Do not add your base attack bonus to a psionic attack roll unless you have taken a psitalent that allows you to do so. [b]Manifestation Time:[/b] This is how long it takes to manifest a particular psionic power. [b]Effect Time:[/b] Often called “duration”, this is how long a power lasts once manifested. For definitions of the specific effect times, consult your Modern SRD. [b]Rest Time: [/b]Psionic powers are taxing on the mind; therefore, the mind must rest between manifesting powers. The minimum rest time is one round. This means that, after manifesting a power, the psionicist must not manifest another power for the remainder of the round and the entire following round. On the psionicist’s turn after the full round of rest, he is able to manifest powers normally. Some powers have higher rest times, and some are scalable, but they will always have a minimum rest time of one round. Rest time starts when the power duration ends. “Rest” means that the psionicist manifests no powers. He can still move, attack, defend, use skills, cast spells, etc. The only thing that needs rest is the psionicist’s psionic powers. [i]Note:[/i] Occasionally, a power’s rest time will be listed “As Effect Time.” This applies to powers without a static effect time; usually scalable-duration powers. In these cases, the Rest Time is a number of rounds equal to the number of rounds that the power was in effect. Feat: [b][i]PsiGift [General][/i][/b] You are born with the natural gift of psionic ability. This allows you to gain and manifest psionic powers. [b]Benefit:[/b] Whenever you have the opportunity to choose a Talent from a class Talent Tree, you may choose a talent from a PsiTalent Tree instead. You must meet the prerequisites of any talent you choose to take. [i]Special:[/i] This feat may only be taken at first level [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
FuturePSI - the new psionics in town
Top