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FuturePSI - the new psionics in town
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<blockquote data-quote="Dalamar" data-source="post: 1845729" data-attributes="member: 358"><p>d20 Modern has Attack Actions, Move Actions, Free Actions, and Full-round Actions. Standard action is used in the normal d20/DnD.</p><p>Is this meant to make the character able to use Telekinetic attack during a full attack? Or did you mean to make the normal manifestation time a full-round action?</p><p> Isn't the "highest" redundant here? First, the character hasn't received the ability to make multiple attacks with their telekinetic attack. Second, BAB is always listed as a single value in a creature's statistics, people are intended to remember the iterative attacks themselves.</p><p>This one I'd word "When making a full attack with your Telekinetic Attack, you gain an additional attack at a -5 bonus", add "BAB +6 or better" to the Prerequisites, and change the Special line to read "You can take this talent up to three times, gaining an additional attack each time. The attack suffers a penalty 5 points greater than the previous additional attack, and requires BAB 5 points higher", or something to that effect. Referring to "second highest BAB" isn't default d20, and I first thought you meant that I'd need to keep track separately of my BAB from all classes for this</p><p>So the character gains the object damage in addition to the damage for Telekinetic Attack? And Advanced Telekinetic Combat increases both the damage done with the Telekinetic Attack, as well as the damage done by the object? That is how it reads right now. Oh, and the rest time of a Telekinetic attack isn't spelled out anywhere, so it is 1 round by default, no?</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1845729, member: 358"] d20 Modern has Attack Actions, Move Actions, Free Actions, and Full-round Actions. Standard action is used in the normal d20/DnD. Is this meant to make the character able to use Telekinetic attack during a full attack? Or did you mean to make the normal manifestation time a full-round action? Isn't the "highest" redundant here? First, the character hasn't received the ability to make multiple attacks with their telekinetic attack. Second, BAB is always listed as a single value in a creature's statistics, people are intended to remember the iterative attacks themselves. This one I'd word "When making a full attack with your Telekinetic Attack, you gain an additional attack at a -5 bonus", add "BAB +6 or better" to the Prerequisites, and change the Special line to read "You can take this talent up to three times, gaining an additional attack each time. The attack suffers a penalty 5 points greater than the previous additional attack, and requires BAB 5 points higher", or something to that effect. Referring to "second highest BAB" isn't default d20, and I first thought you meant that I'd need to keep track separately of my BAB from all classes for this So the character gains the object damage in addition to the damage for Telekinetic Attack? And Advanced Telekinetic Combat increases both the damage done with the Telekinetic Attack, as well as the damage done by the object? That is how it reads right now. Oh, and the rest time of a Telekinetic attack isn't spelled out anywhere, so it is 1 round by default, no? [/QUOTE]
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