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FuturePSI - the new psionics in town
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<blockquote data-quote="Roudi" data-source="post: 1845849" data-attributes="member: 12423"><p>Very good points, Dalamar. The rest time for a telekinetic attack is spelled out in the Telekinetic Ability PsiTalent (which is one round).</p><p></p><p>Standard action - if d20 Modern doesn't have them, I'm going to have to bring them in. They may be a D&D holdover, but I feel some of these powers are too powerful from the start if they are simply attack or move actions.</p><p><em>Edit- on further consideration, the D&D-defined "standard action" is unsuitable. Standard action powers will now become full-round action powers.</em></p><p></p><p>Now, as for improved telekinetic combat, it does exactly what it says it does: making telekinetic attacks now take an attack action rather than a standard action. I perhaps should add a "Normal" entry to it to demonstrate precisely what the feat is affecting.</p><p></p><p>Highest BAB - yeah, that's a holdover from my D&D days. Good point.</p><p></p><p>Greater Telekinetic Combat Mastery - I did not like the way I had worded it at first. I'm never a big fan of using backwards math to get players to figure out what would esentially be the next BAB progression bonus. I'll word it the way you've listed and see what other comments come of it.</p><p></p><p>I'm not sure if Object Attack and Advanced Telekinetic Combat needs better wording, but it works like this - Advanced TK Combat increases the damage of the telekinetic attack. With Object Attack, you may hurl an object as a telekinetic attack, and add the object's damage as per the table to the telekinetic attack. That's ADDING damage. I might have to make it clearer that Advanced TK Combat die advancement doesn't affect object damage.</p></blockquote><p></p>
[QUOTE="Roudi, post: 1845849, member: 12423"] Very good points, Dalamar. The rest time for a telekinetic attack is spelled out in the Telekinetic Ability PsiTalent (which is one round). Standard action - if d20 Modern doesn't have them, I'm going to have to bring them in. They may be a D&D holdover, but I feel some of these powers are too powerful from the start if they are simply attack or move actions. [i]Edit- on further consideration, the D&D-defined "standard action" is unsuitable. Standard action powers will now become full-round action powers.[/i] Now, as for improved telekinetic combat, it does exactly what it says it does: making telekinetic attacks now take an attack action rather than a standard action. I perhaps should add a "Normal" entry to it to demonstrate precisely what the feat is affecting. Highest BAB - yeah, that's a holdover from my D&D days. Good point. Greater Telekinetic Combat Mastery - I did not like the way I had worded it at first. I'm never a big fan of using backwards math to get players to figure out what would esentially be the next BAB progression bonus. I'll word it the way you've listed and see what other comments come of it. I'm not sure if Object Attack and Advanced Telekinetic Combat needs better wording, but it works like this - Advanced TK Combat increases the damage of the telekinetic attack. With Object Attack, you may hurl an object as a telekinetic attack, and add the object's damage as per the table to the telekinetic attack. That's ADDING damage. I might have to make it clearer that Advanced TK Combat die advancement doesn't affect object damage. [/QUOTE]
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