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FuturePSI - the new psionics in town
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<blockquote data-quote="Dalamar" data-source="post: 1849365" data-attributes="member: 358"><p>Well, since the basic Telepathic Ability already waives the need for common language, I'd say it would be safe to say that communication with an animal would go along just like with somebody who you have no language in common with. Though maybe a note that animals don't pay as much attention to certain (what kind of?) things?</p><p></p><p>And ability damage is <em>lethal</em>. You heal 1 point per evening of rest, 2 for complete bed rest. A PC who gets zapped with a couple of those is going to feel crippled, especially if it locks the character away from Combat Expertise and other feats that have it as a prerequisite. Besides, hasn't there been some research showing the possibilty that the human mind is so strong that a person can believe themselves dead? That's HP damage in my view, not death duo to first Int being drained, then Con. HP damage is easier to handle and heal, and Int damage is more likely to annoy PCs than NPCs (PCs being the ones who walk away from a fight).</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1849365, member: 358"] Well, since the basic Telepathic Ability already waives the need for common language, I'd say it would be safe to say that communication with an animal would go along just like with somebody who you have no language in common with. Though maybe a note that animals don't pay as much attention to certain (what kind of?) things? And ability damage is [i]lethal[/i]. You heal 1 point per evening of rest, 2 for complete bed rest. A PC who gets zapped with a couple of those is going to feel crippled, especially if it locks the character away from Combat Expertise and other feats that have it as a prerequisite. Besides, hasn't there been some research showing the possibilty that the human mind is so strong that a person can believe themselves dead? That's HP damage in my view, not death duo to first Int being drained, then Con. HP damage is easier to handle and heal, and Int damage is more likely to annoy PCs than NPCs (PCs being the ones who walk away from a fight). [/QUOTE]
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