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FuturePSI - the new psionics in town
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<blockquote data-quote="Roudi" data-source="post: 1875466" data-attributes="member: 12423"><p>Okay... if you read back a bit, you'll noticed I've added a few things to the Telekinesis PsiTalents - namely a new use for Telekinetic Ability, a new PsiTalent to improve that use, and a revision of Object attack. And now for something completely different.</p><p></p><p>Here are a few new PsiTalents here from two new categories: Precognition and Enhance Self.</p><p></p><p><strong><em>FUTURE VISIONS</em></strong></p><p><strong>Precognition (WIS)</strong></p><p><strong>Manifestation Time:</strong> All day; see text</p><p><strong>Effect Time:</strong> Instantaneous</p><p><strong>Rest Time:</strong> 8 hours per day meditating; see text</p><p>You may spend a day in meditation to attempt to gain a vision of the future. At least eight consecutive hours of the day must be spent in deep meditation, concentrating on a specific person, group of people, or place. You may take time to eat and rest, but you may not engage in any major activity (crafting, combat, manifesting other powers, etc.) or the effort is wasted. You must also make a Concentration check; the result of this check determines the clarity of the vision, according to table Vis-1. Roll your Concentration check, then refer to the appropriate column on the table. You gain the listed level of predictive knowledge. With a high enough check, you main gain intimate knowledge of several days into the future of the person or place. You may take 10 on this Concentration check, but you may not take 20. You may spend multiple consecutive days meditating, gaining a cumulative bonus equal to your Wisdom modifier each additional day. This use of Visions has a rest time of eight hours per day spent in meditation, which begins the day following the end of the meditation.</p><p></p><p><strong><em>Table Vis-1: Results of Meditation for Visions</em></strong> (pardon the crappy formatting)</p><p><strong>Check - Vision Clarity</strong></p><p><strong>Result - 1 day - 2 days - 3 days - 4 days</strong></p><p>0-14 - None - None - None - None </p><p>15-19 - Fuzzy - None - None - None </p><p>20-24 - Vague - Fuzzy - None - None </p><p>25-29 - Interpretable - Vague - Fuzzy - None </p><p>30-34 - Clear - Interpretable - Vague - Fuzzy </p><p>etc...</p><p></p><p><em>None</em> – try as you might, you are unable to gain any insight into this space of time.</p><p></p><p><em>Fuzzy</em> – you have a general feeling about how this space of time will fare (A general “good”, “bad“, or “neutral” premonition)</p><p></p><p><em>Vague</em> – as fuzzy, but you can identify the general time when anything particularly good or bad will happen.</p><p></p><p><em>Interpretable</em> – as Vague, but you know specifically what happens during any particularly significant events and almost precisely when they will pan out. Anything relatively insignificant is still slightly obscured.</p><p></p><p><em>Clear</em> – you recall the future as though you had already experienced it, with precise knowledge of what has occurred in this period.</p><p></p><p>Though Table Vis-1 only displays up to four days, higher results are possible. Just follow the table’s pattern to determine the appropriate result.</p><p></p><p></p><p><strong><em>THREAT DETECTION</em></strong></p><p><strong>Precognition (WIS)</strong></p><p><strong>Manifestation Time:</strong> Free action</p><p><strong>Effect Time:</strong> Instantaneous</p><p><strong>Rest Time:</strong> 2 rounds</p><p>Threat Detection is a passive and reactionary power, functioning as a sort of “danger sense.” If ever you are caught surprised and flat-footed by an attack, you may activate this power to retain your Dexterity bonus to Defense. If an opponent is making a Sneak Attack or similar attack that deals additional damage against flat-footed or flanked foes, you must make a psionic check against the attacker’s attack roll. If successful, the opponent deals no additional damage with the attack. This power may also be used to avoid imminent catastrophic failure. Whenever you roll a natural 1 on a skill check or Reflex save, you may manifest this power and re-roll your check or save. You must take results of the second roll, even if it results in another natural 1. This power may be manifested even if it is not your turn.</p><p></p><p></p><p><strong><em>BURST OF SPEED</em></strong></p><p><strong>Precognition (WIS)</strong></p><p><strong>Manifestation Time:</strong> Attack action</p><p><strong>Effect Time:</strong> 1 round / Wis mod</p><p><strong>Rest Time:</strong> As Effect Time</p><p>When this power is manifested, you gain +10ft per point of Wisdom modifier to your base land speed.</p><p></p><p><strong><em>BATTLESPEED</em></strong></p><p><strong>Precognition (WIS)</strong></p><p>When manifesting Burst of Speed, you may choose to gain additional bonuses. If you choose, manifesting Burst of Speed will also grant you a Dodge bonus equal to your Wisdom modifier to your Defense and an enhancement bonus equal to your Wisdom modifier to your Reflex saves. You also gain a number of additional attacks equal to your Wisdom modifier. Each additional attack is made at your highest Base Attack Bonus, but you suffer a –2 penalty to all attacks in the round for each of these additional attacks you choose to make. If you manifest Burst of Speed with these Battlespeed benefits, increase the Rest Time of the power by an additional 1 round per point of Wisdom modifier.</p></blockquote><p></p>
[QUOTE="Roudi, post: 1875466, member: 12423"] Okay... if you read back a bit, you'll noticed I've added a few things to the Telekinesis PsiTalents - namely a new use for Telekinetic Ability, a new PsiTalent to improve that use, and a revision of Object attack. And now for something completely different. Here are a few new PsiTalents here from two new categories: Precognition and Enhance Self. [b][i]FUTURE VISIONS[/i] Precognition (WIS) Manifestation Time:[/b] All day; see text [b]Effect Time:[/b] Instantaneous [b]Rest Time:[/b] 8 hours per day meditating; see text You may spend a day in meditation to attempt to gain a vision of the future. At least eight consecutive hours of the day must be spent in deep meditation, concentrating on a specific person, group of people, or place. You may take time to eat and rest, but you may not engage in any major activity (crafting, combat, manifesting other powers, etc.) or the effort is wasted. You must also make a Concentration check; the result of this check determines the clarity of the vision, according to table Vis-1. Roll your Concentration check, then refer to the appropriate column on the table. You gain the listed level of predictive knowledge. With a high enough check, you main gain intimate knowledge of several days into the future of the person or place. You may take 10 on this Concentration check, but you may not take 20. You may spend multiple consecutive days meditating, gaining a cumulative bonus equal to your Wisdom modifier each additional day. This use of Visions has a rest time of eight hours per day spent in meditation, which begins the day following the end of the meditation. [b][i]Table Vis-1: Results of Meditation for Visions[/i][/b] (pardon the crappy formatting) [b]Check - Vision Clarity Result - 1 day - 2 days - 3 days - 4 days[/b] 0-14 - None - None - None - None 15-19 - Fuzzy - None - None - None 20-24 - Vague - Fuzzy - None - None 25-29 - Interpretable - Vague - Fuzzy - None 30-34 - Clear - Interpretable - Vague - Fuzzy etc... [i]None[/i] – try as you might, you are unable to gain any insight into this space of time. [i]Fuzzy[/i] – you have a general feeling about how this space of time will fare (A general “good”, “bad“, or “neutral” premonition) [i]Vague[/i] – as fuzzy, but you can identify the general time when anything particularly good or bad will happen. [i]Interpretable[/i] – as Vague, but you know specifically what happens during any particularly significant events and almost precisely when they will pan out. Anything relatively insignificant is still slightly obscured. [i]Clear[/i] – you recall the future as though you had already experienced it, with precise knowledge of what has occurred in this period. Though Table Vis-1 only displays up to four days, higher results are possible. Just follow the table’s pattern to determine the appropriate result. [b][i]THREAT DETECTION[/i] Precognition (WIS) Manifestation Time:[/b] Free action [b]Effect Time:[/b] Instantaneous [b]Rest Time:[/b] 2 rounds Threat Detection is a passive and reactionary power, functioning as a sort of “danger sense.” If ever you are caught surprised and flat-footed by an attack, you may activate this power to retain your Dexterity bonus to Defense. If an opponent is making a Sneak Attack or similar attack that deals additional damage against flat-footed or flanked foes, you must make a psionic check against the attacker’s attack roll. If successful, the opponent deals no additional damage with the attack. This power may also be used to avoid imminent catastrophic failure. Whenever you roll a natural 1 on a skill check or Reflex save, you may manifest this power and re-roll your check or save. You must take results of the second roll, even if it results in another natural 1. This power may be manifested even if it is not your turn. [b][i]BURST OF SPEED[/i] Precognition (WIS) Manifestation Time:[/b] Attack action [b]Effect Time:[/b] 1 round / Wis mod [b]Rest Time:[/b] As Effect Time When this power is manifested, you gain +10ft per point of Wisdom modifier to your base land speed. [b][i]BATTLESPEED[/i] Precognition (WIS)[/b] When manifesting Burst of Speed, you may choose to gain additional bonuses. If you choose, manifesting Burst of Speed will also grant you a Dodge bonus equal to your Wisdom modifier to your Defense and an enhancement bonus equal to your Wisdom modifier to your Reflex saves. You also gain a number of additional attacks equal to your Wisdom modifier. Each additional attack is made at your highest Base Attack Bonus, but you suffer a –2 penalty to all attacks in the round for each of these additional attacks you choose to make. If you manifest Burst of Speed with these Battlespeed benefits, increase the Rest Time of the power by an additional 1 round per point of Wisdom modifier. [/QUOTE]
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