Imperialus
Explorer
Does anyone know of any good design rules for high powered futuristic guns and for that matter armour? I have Grim Tales D20 Modern and D20 Future but neither modern or future have design rules at all (unless I'm blind which is a possiblity
) and GT seems to break down when it comes to higher powered guns and I'm looking to make some stuff more on the scale of Warlord Ralt's Future Fun thread.
Basically my plan is to try and create a playable campaign based on the earlier RT and 2nd ed fluff from Warhammer 40K and while it makes sence that a stub gun some mook cultist is waving around do 2D10 damage a marine with a bolter (assuming we are going by fluff not actual gameplay) should do more like 9 or 10D10.

Basically my plan is to try and create a playable campaign based on the earlier RT and 2nd ed fluff from Warhammer 40K and while it makes sence that a stub gun some mook cultist is waving around do 2D10 damage a marine with a bolter (assuming we are going by fluff not actual gameplay) should do more like 9 or 10D10.